Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Advantage
A drowned mummy's Strikes deal an additional 2d6 damage against creatures in the same body of water as the drowned mummy.
Ability
Aquatic Ambush
Ability
Aquatic Echolocation
A drowned mummy can use its hearing as a precise sense at the listed range but only underwater.
Ability
Attack of Opportunity [Reaction]
Ability
Rancid Bloat
(curse, disease, divine, necromancy) This disease and damage from it can't be healed unless this curse is removed. A creature killed by rancid bloat rots away to waterlogged pieces of flesh and can't be resurrected except by an 8th-level resurrect ritual or similar magic. Saving Throw DC 38 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 12d6 negative damage, clumsy 2, and enfeebled 2 (1 day); Stage 3 16d6 negative damage, clumsy 4, and enfeebled 4 (1 day)
Ability
Water Pressure
(aura, primal, transmutation) 30 feet. A creature that begins its turn within the aura feels overburdened by the weight of the water around it and must succeed at a DC 35 Fortitude save or become encumbered for as long as it remains in the area. A creature that succeeds is temporarily immune to water pressure for 24 hours. Water pressure only functions while the drowned mummy is underwater and can only affect creatures that are in contact with the same body of water.
Ability
Whirlpool
Circumstance: The drowned mummy is underwater;
The drowned mummy commands the water to churn, creating a powerful whirlpool centered on itself. Each creature within a 30-foot emanation centered on the drowned mummy takes 14d8 bludgeoning damage (DC 38 basic Reflex save) as the powerful current batters them around. A creature that fails this save is pushed 20 feet away from the mummy and also falls prone on a critical failure. The drowned mummy can't use Whirlpool again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
trident +33 [+28/+23] (magical), Damage 3d8+15 piercing plus aquatic advantage
Offense
Ranged
Circumstance: combat round (ranged)
trident +31 [+26/+21] (magical, thrown 20 feet), Damage 3d8+15 bludgeoning plus Aquatic Advantage
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Mummy
A mummy is an undead creature created from a preserved corpse.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+2 greater striking trident
Language
Aquan
Necril
plus any two ancient languages
telepathy (30 feet)
Perception
aquatic echolocation 120 feet
darkvision
Resistance
fire 15