Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Karumzek Venom
(poison, virulent) Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 4d6 poison and enfeebled 1 (1 round); Stage 2 5d6 poison, clumsy 1, and enfeebled 2 (1 round); Stage 3 6d6 poison, clumsy 2, and enfeebled 2 (1 round)
Ability
Occult Innate Spells
DC 30; 6th death knell (×3), vomit swarm; 2nd invisibility (at will; swarm only)
Ability
Poison Sense
A karumzek senses any poisoned creature. It can spend an action with the concentrate trait to determine the poison's type and current stage.
Ability
Swarming Bites
Each enemy in the karumzek swarm's space takes 2d6 piercing damage (DC 27 basic Reflex save) plus karumzek venom.
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Swarm
A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.
Immunity
poison
precision
swarm mind
Perception
darkvision
poison sense (precise) 30 feet
Resistance
bludgeoning 5
piercing 10
slashing 10
Weakness
area damage 10
good 10
splash damage 10