Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Master of the Granary
2 circumstance penalty instead, as the ovinnik causes devastating fires and infestations and otherwise makes life a misery. A ovinnik must spend a week in a place before these benefits occur.
Ability
Primal Innate Spells
DC 21; 4th read omens; 2nd augury, burning hands, flaming sphere, purify food and drink (at will); Cantrips (2nd) daze, produce flame
Ability
Raise Grain Cloud
While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an 20-foot emanation. Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur.
Ability
Shy
A ovinnik is naturally invisible while within sight of their bound granary. The ovinnik can become visible, or even selectively visible—allowing some people to see them.
Offense
Melee
Circumstance: combat round (melee)
claw +13 [+9/+5] (agile, finesse, magical), Damage 2d6+2 slashing
Trait
Fey
Creatures of the First World are called the fey.
Language
Common
Sylvan
Perception
tremorsense (imprecise) within their entire bound granary or storeroom
Resistance
fire 5
Weakness
cold iron 5