Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Calm Weather Aura
(air, aura, evocation, primal) 1 mile. The ambient weather around a peng is always lightly cloudy with a pleasant breeze, and the temperature is pleasantly warm for the season. A creature that attempts to alter the weather within this aura (such as with a control weather ritual or localized effect like gust of wind) must succeed at a DC 33 Will save; otherwise the effect is disrupted. The peng can activate or deactivate this aura as a single action (this action has the concentrate trait).
Ability
Cloud Cover
(air, evocation, primal) The peng exhales a thick cloud and envelops themself in the mist. The peng gains cover until the end of their next turn.
Ability
Flap Wings
The peng beats its wings to create a mighty burst of frosty air and push away foes. Each creature within 10 feet of the peng takes 3d6 bludgeoning and 3d6 cold damage (DC 32 basic Reflex save). Creatures that fail their save are pushed away 10 feet; creatures that critically fail are pushed away 20 feet and knocked prone. The peng can't Flap Wings again for 1d4 rounds.
Ability
Heaven's View
Clouds don't impair a peng's vision.
Ability
Primal Innate Spells
DC 31; 5th cone of cold, gust of wind (at will), wall of wind (at will)
Ability
Windslice
Pengs can move in any wind with easy grace. A peng ignores difficult terrain caused by wind and doesn't need to Maneuver in Flight in high winds.
Offense
Melee
Circumstance: combat round (melee)
beak +22 [+17/+12] (reach 10 feet), Damage 3d8+10 piercing
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Language
Auran
Common
Resistance
cold 10
Weakness
evil 10