Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Feral Leap
(move) The predatory rabbit jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike.
Ability
Sense Companion
(detection, divination, occult) A predatory rabbit knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.
Ability
Stench
2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
jaws +8 [+3/-2] (finesse, reach 0 feet), Damage 1d4 piercing
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
sleep
Perception
darkvision
sense companion