Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Divine warden of Irori
Ability
Critical Failure
As failure, except the creature becomes enfeebled 2 and stupefied 2.
Ability
Critical Success
The creature takes half damage.
Ability
Divine Destruction
(divine, necromancy, positive) When the Old Man statue is reduced to 0 HP, it erupts with divine energy in a 30-foot emanation, dealing 14d6 positive damage. Each creature in the area must attempt a DC 32 Will save with the following outcomes.
Ability
Divine Domain Spells
DC 32, (2 Focus Points); 7th athletic rush, enduring might, perfected form, perfected mind
Ability
Divine Innate Spells
DC 32, attack +24; Cantrips (7th) divine lance (lawful)
Ability
Failure
The creature takes full damage and becomes temporarily cursed by Irori to be enfeebled 1 and stupefied 1 for 1 day; this is a curse effect with a counteract DC of 29.
Ability
Faith Bound
The Old Man statue can't attack a creature that openly wears or displays Irori's religious symbol unless that creature uses a hostile action against the Old Man statue first.
Ability
Faithful Weapon
staff, greater striking rune
Ability
Instrument of Faith
The Old Man statue is a beacon for Irori's faith. A cleric of Irori can channel a heal spell through the Old Man statue if they can see it and are within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the Old Man statue's space.
Ability
Success
The creature takes full damage.
Offense
Melee
Circumstance: combat round (melee)
fist +28 [+23/+18] (magical, reach 10 feet), Damage 3d10+14 bludgeoning plus Grab
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Divine
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Language
(can't speak any language)
Tien
Perception
darkvision
Resistance
physical 10 (except adamantine)