Actions/Abilities/Traits: (D&D 5e)
Action
Grasping Arm
Melee Weapon Attack: +5 to hit, reach 25 ft., one target. Hit: The target is grappled (escape DC 14). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws. Pumpkinhead can only have one creature grappled at a time.
Action
Hurl Pumpkin (Above Ground Only)
Pumpkinhead telekinetically hurls a pumpkin within 60 feet of him that he can see. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one creature. Hit: 7 (1d10 + 2) bludgeoning damage.
Action
Multiattack
Pumpkinhead makes two slam attacks, or a slam attack and a grasping arm attack. He may also hurl a pumpkin while above ground.
Action
Reel
Pumpkinhead pulls each creature grappled by him up to 25 feet straight toward him.
Action
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.
Action
Squash Bugs
Targeting one grappled creature within 5 feet of him, Pumpkinhead exhales a swarm of squash bugs which infest the creature, entering orifices and biting skin. The creature must make a DC 14 Constitution saving throw, suffering 6d8 necrotic damage on a failed saving throw, or half as much damage on a successful save.
Lair Action
Create Shambling Mound (Above Ground Only)
Pumpkinhead creates a shambling mound, appearing in an empty space within 60 feet of Pumpkinhead that he can see.
Lair Action
Flailing Vines
Thick, flailing vines sprout in a 15-foot radius centered on a point within 60 feet that Pumpkinhead can see. These vines wither away after 1 minute. For the duration, that area is difficult terrain for non-plant creatures. In addition, each creature in that area when the vines appear must succeed on a DC 14 Dexterity saving throw or fall prone.
Legendary Action
Attack
Pumpkinhead uses either his Slam, Grasping Arm, Reel, or Squash Bugs action.
Legendary Action
Feed the Tree (Cost 2 Actions)
Pumpkinhead draws life from his lair, regaining 20 hit points.
Legendary Action
Maneuver
Pumpkinhead takes the dash, dodge, or disengage action.
Special
Magic Resistance
Pumpkinhead has advantage on saving throws against spells and other magical effects.