Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Burning Sacrifice
(divine, evocation, fire) When the sun warrior is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 27 basic Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of scrying, lowering the spell's DC by 2. The sun warrior's gear and treasure are unaffected by the explosion and left in a pile where they die.
Ability
Constrict
1d4+9 bludgeoning plus 2d6 fire, DC 27
Ability
Divine Innate Spells
DC 27, attack +19; 5th burning hands; Cantrips (5th) divine lance (law or evil), message, shield, sigil
Ability
Knocking Sweep
Frequency: once per round
Effect: The sun warrior swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the sun warrior's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.
Ability
Pinning Thrust
The sun warrior attempts to drive their spear through a foe to pin them in place. The sun warrior makes a spear Strike. On a hit, the target's clothes, armor, or other piece of equipment becomes pinned to the ground. The sun warrior Releases the spear, and the target is immobilized until they can remove the spear (Escape DC 27). If the Strike was a critical hit, the DC increases by 2.
Offense
Melee
Circumstance: combat round (melee)
spear +24 [+19/+14] (magical), Damage 3d8+11 piercing plus 1d6 fire
Offense
Ranged
Circumstance: combat round (ranged)
spear +23 [+18/+13] (magical, thrown 20 feet), Damage 3d8+11 piercing plus 1d6 fire
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
but a spear rather than a longsword)
flame spike (as a flame tongue
religious symbol of Walkena
Language
Common
Necril
Perception
darkvision
Resistance
fire 10
mental 10