Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Female vetalarana vampire annis hag
Ability
Bonds of Iron
Frequency: once per day
Effect: Taviah can cause a cage built of cold-iron fingernails to spring from nothingness around a target at a range of up to 30 feet, attempting an Athletics check to Grapple against the target's Fortitude DC. If the target has a weakness to cold iron, Taviah gains a +2 circumstance bonus to this check. Unlike a normal Grapple, Taviah doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 29), causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it; it has an AC of 19, Hardness 10, and 40 Hit Points.
Ability
Drain Thoughts
Circumstance: A grabbed, paralyzed, restrained, unconscious, or willing creatur
Taviah seizes a creature and consumes its memories. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is stupefied 1 (stupefied 2 if Taviah's Athletics check is a critical success), and Taviah regains 18 Hit Points, gaining any excess as temporary Hit Points. Draining Thoughts from a creature that is already stupefied doesn't restore any HP to Taviah but increases the victim's stupefied value by 1. Additionally, Taviah views one of the victim's memories, and can choose to alter, enhance, or erase the memory she views as a 4th-level modify memory spell. A victim's stupefied condition value decreases by 1 every week. A victim that becomes stupefied 5 in this way is rendered comatose until Taviah is destroyed, becoming permanently unconscious. While unconscious, its stupefied condition doesn't decrease.
Ability
Magaambya Scar
A physical attack on Taviah that scores a critical hit exacerbates the injury in her wounded leg; in addition to the other effects of the critical hit, Taviah is stunned 1.
Ability
Mental Rebirth
(curse, incapacitation, mental, necromancy, occult) Unlike most other undead, a vetalarana isn't destroyed when they reach 0 HP. Instead, their body is destroyed, crumbling to ash, and their mind is immediately transferred into a creature they rendered comatose through Drain Thoughts. This creature must be within 1 mile; if no such creature is in range, the vetalarana is destroyed. The creature becomes controlled by the vetalarana and loses the stupefied and unconscious conditions. If the creature controlled by a vetalarana in this way is killed, the vetalarana's mind transfers to another creature within 1 mile who they rendered comatose through Drain Thoughts.After 1d6 days of being controlled, the controlled creature dies, and its body transforms into that of the vetalarana who rendered it comatose. When the characters arrive, Taviah has no comatose creatures to transfer her consciousness to.
Ability
Occult Innate Spells
DC 30, attack +22; 6th false life, feeblemind, haste, shadow blast; Constant (5th) tongues
Ability
Paralyzing Claws
(incapacitation, necromancy, occult) Any living creature hit by Taviah's claw Strike must succeed at a DC 29 Fortitude save or become paralyzed. The target can attempt a new save at the end of each of its turns to end the effect, and the DC cumulatively decreases by 1 on each such save.
Ability
Rend
claw
Ability
Thoughtsense
(divination, mental, occult) Taviah senses non-mindless creatures within 100 feet as a precise sense.
Offense
Melee
Circumstance: combat round (melee)
iron claw +26 [+22/+18] (agile, cold iron, magical, reach 10 feet), Damage 3d12+12 slashing plus Grab and paralyzing claws
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Vampire
Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.
Immunity
death effects
disease
paralyzed
poison
sleep
Language
Aklo
Common
Jotun
Mwangi
Necril
tongues
Perception
darkvision
thoughtsense
Resistance
mental 10
physical 10 (except cold iron bludgeoning)
Weakness
barred senses
Magaambya scar
revulsion
vetalarana vulnerabilities