Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Rib Skewer
The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes 2d10+9 piercing damage (DC 28 basic Reflex save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes 2d6 persistent bleed damage until it either Escapes or someone uses Force Open to break the rib (either is DC 28).
Ability
Trample
Huge or smaller, foot, DC 28
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10] (deadly d12, reach 20 feet), Damage 2d12+9 piercing plus Grab
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Skeleton
This undead is made by animating a dead creature's skeleton with negative energy.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Resistance
cold 10
electricity 10
fire 10
piercing 10
slashing 10