Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Blood-Fueled Titter
If the shatterling attempts an Intimidation check to Demoralize a target within 30 feet of a creature with persistent bleed damage, the shatterling has +4 circumstance bonus to the Intimidation check. In addition, the shatterling takes no penalty to the check for not speaking a language the target can hear, and the target isn't temporarily immune to the shatterling's attempts to Demoralize it unless the shatterling critically fails its Intimidation check.
Ability
Divert Strike [Reaction]
Circumstance: Trigger: A shatterling takes non-bludgeoning damage and there's a
The nearest mirror to the shatterling at least 1 foot wide breaks, and the damage to the shatterling is reduced to 0.
Ability
Extra Reaction
A shatterling gains an additional reaction each turn, but can use this extra reaction only for Divert Strike.
Ability
Mirror Jump
(move) During this Stride, the shatterling can move into any unbroken mirror at least 1 foot wide and out of another unbroken mirror at least 1 foot wide within 100 feet of the first mirror, treating the mirrors as connected. The shatterling can move through any number of pairs of foot-wide mirrors during its mirror jump, requiring each pair to be within 100 feet of each other while doing so.
Ability
Mirror Senses
A shatterling can see and hear through any unbroken mirror within 100 feet.
Ability
Vanish in Reflections
The shatterling doesn't appear in reflective surfaces if it doesn't want to. When it's within 100 feet of an unbroken mirror at least 1 foot wide, a shatterling can Hide and Sneak even without cover or without being concealed.
Ability
Wipe Away Cracks
(manipulate) The shatterling touches a broken mirror, instantly repairing it.
Offense
Melee
Circumstance: combat round (melee)
mirror hand +27 [+23/+19] (agile, finesse, magical), Damage 3d6+11 slashing plus 2d6 persistent bleed
Offense
Ranged
Circumstance: combat round (ranged)
mirror dart +27 [+22/+17] (magical, range increment 30 feet), Damage 3d6+11 piercing
Trait
Fey
Creatures of the First World are called the fey.
Immunity
bleed
Perception
low-light vision
mirror senses
Weakness
bludgeoning 15