Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant frost drake
Ability
Attack of Opportunity [Reaction]
Tail only. On a critical hit, the target is knocked prone; if the target was using a move action, its movement ends.
Ability
Battle Dance
The drake courser makes two fangs Strikes and one tail Strike in any order. It can replace any of these Strikes with Demoralize or Step.
Ability
Buffeting Surge
Frequency: three times per day
Effect: The drake courser moves up to twice its Speed. It can attempt to Trip with its tail once at any point during its movement.
Ability
Freezing Mist Breath
The drake spits a ball of liquid up to 60 feet that explodes into a 20-foot burst of freezing mist. Those in the burst take 13d6 cold damage (DC 31 basic Reflex save). The mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into difficult terrain for 2d4 rounds. It can't use Freezing Mist Breath again for 1d6 rounds.
Ability
Ice Climb
A drake courser can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Ability
Snow Vision
Snow doesn't impair a drake courser's vision. It ignores concealment from snowfall.
Offense
Melee
Circumstance: combat round (melee)
fangs +25 [+20/+15], Damage 3d12+11 piercing plus 1d6 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
unconscious
Language
Draconic
Tien
Perception
darkvision
scent (imprecise) 30 feet
snow vision
Weakness
fire 15