Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: An adjacent creature deals piercing or slashing damage t
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 25; 2nd obscuring mist (at will); 1st gust of wind (at will)
Ability
Breath Weapon
(arcane, cold, evocation) Venexus breathes a cloud of frost that deals 10d6 cold damage in a 40-foot cone (DC 28 basic Reflex save). She can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
Venexus makes two claw Strikes and one tail Strike in any order.
Ability
Draconic Momentum
When Venexus scores a critical hit with a Strike, she recharges her Breath Weapon.
Ability
Freezing Blood [Reaction]
Circumstance: Trigger: An adjacent creature deals piercing or slashing damage t
Venexus's blood splatters onto the triggering creature, dealing 2d6 cold damage. A creature that takes cold damage in this way is slowed 1 for 1 round.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 25
Ability
Ice Climb
Venexus can climb on ice as though she had the listed climb Speed. She ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Ability
Mist Shroud
(arcane, aura, evocation, water) 10 feet. The Primordial Flame continually heats the cold emanating from Venexus's body, surrounding the dragon in a thin veil of fog. Creatures in the aura are concealed, and other creatures are concealed to creatures in the area. Venexus's storm vision allows her to see through this concealment, however. If wind disperses the aura, it returns automatically at the start of Venexus's turn. The aura is suppressed in water.
Ability
Primordial Flame Spells
DC 25; 7th sunburst; 5th produce flame (at will)
Ability
Shape Ice
(arcane, transmutation, water) Venexus magically reshapes a cube of ice or snow she touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatics check. On a failure, the creature falls prone on the ice; on a critical failure, it falls off the ice entirely and is also prone.
Ability
Snuff
(arcane, evocation, water) Venexus releases a wave of sleet, which douses open flames within 30 feet. All non-magical fire is automatically extinguished. All creatures in the area suffering from persistent fire damage immediately attempt a DC 10 flat check to end the persistent damage. If Snuff overlaps with an ongoing fire effect, Snuff attempts to counteract the fire effect.
Ability
Storm Vision
Inclement weather doesn't impair Venexus's vision she ignores concealment from fog, mist, rain, and snowfall.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11] (cold, magical, reach 10 feet), Damage 2d10+10 piercing plus 1d6 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
sleep
Item
primordial flame
Language
Common
Draconic
Hallit
Perception
darkvision
scent (imprecise) 60 feet
storm vision