Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Catch Rock [Reaction]
Ability
Explosive Headbutt
The smog giant cracks their neck, triggering pockets of black powder at the base of their skull to impart additional power to their attack. The giant then attempts a headbutt Strike. This counts as two attacks when calculating the giant's attack penalty. If this Strike hits, it deals 2d10+8 bludgeoning damage and the creature struck must attempt a DC 25 Fortitude save. Critical Success The creature suffers no additional effect. Success The creature takes an additional 1d10 bludgeoning damage. Failure The creature takes an additional 2d10 bludgeoning damage and is knocked prone if it's Large or smaller. Critical Failure As failure, but without a size limit.
Ability
Shrapnel
A smog giant has a dozen implanted knives, rocks, chunks of metal, spikes, and other adornments that they can fire from their body with great force to make ranged shrapnel Strikes. Once a smog giant has used all 12 shots, they must replace them one at a time using a 1-minute Interact activity.
Offense
Melee
Circumstance: combat round (melee)
headbutt +18 [+13/+8], Damage 2d10+8 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
shrapnel +16 [+11/+6] (range 30 feet, versatile P), Damage 2d4+8 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
ingested poisons
Language
Common
Jotun
Kelish
Perception
low-light vision
Resistance
fire 10
poison 10