Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant elemental tsunami
Ability
Blinding Sickness
(disease) A creature that takes damage from an elder elemental tsunami's wave Strike or Surge is exposed to blinding sickness. Saving Throw DC 34 Fortitude; Stage 1 carrier with no ill effects; Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 enfeebled 2 and permanently blinded (1 day); Stage 5 enfeebled 4 (1 day); Stage 6 unconscious (1 day); Stage 7 death
Ability
Drench
(abjuration, primal, water) The elemental puts out all fires in a 20-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).
Ability
Surge
The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take 6d12+8 bludgeoning damage (DC 34 basic Fortitude save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space. The elemental tsunami can't Surge again for 1d4 rounds.
Ability
Vortex
(aura, water) 50 feet. Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.
Ability
Water-Bound
When not touching water, the elemental tsunami is slowed 1 and can't use reactions.
Offense
Melee
Circumstance: combat round (melee)
wave +30 [+25/+20] (reach 20 feet), Damage 3d12+16 bludgeoning plus Push or Pull 10 feet and blinding sickness
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Immunity
bleed
disease paralyzed
poison
sleep
Language
Aquan
Perception
darkvision
Resistance
fire 10