Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant ettin mohrg
Ability
Attack of Opportunity [Reaction]
Ability
Independent Brains
Each of Sulvik's heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls its own tongue and one of Sulvik's arms, but both can move the legs. Any ability that would sever Sulvik's head (such as the vorpal weapon property) doesn't cause him to die if he has his other head, but does cause him to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of Sulvik's heads.Perception +11; darkvision
Ability
Mohrg Spawn
(occult, necromancy) When Sulvik kills a living creature of 8th level or less, that creature rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is under Sulvik's command. If Sulvik is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.
Ability
Paralysis
(incapacitation, necromancy, occult) A living creature hit by Sulvik's tongue Strike must succeed at a DC 28 Fortitude save or become paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.
Offense
Melee
Circumstance: combat round (melee)
claw +21 [+16/+11] (reach 10 feet), Damage 2d10+12 slashing plus Grab
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Common
Necril
Perception
darkvision
Resistance
piercing 10
slashing 10