Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: A creature within 60 feet of the teraphant is targeted b
Ability
Emotion Sense
(emotion, mental) A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of calm emotions can't be noticed via emotion sense.
Ability
Empathetic Response [Reaction]
Circumstance: Trigger: A creature within 60 feet of the teraphant is targeted b
The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends.
Ability
Grabbing Trunk
A Medium or smaller creature hit by the teraphant's trunk is grabbed. If the teraphant moves, it can bring the grabbed creature along with it.
Ability
Impale
Circumstance: The teraphant has a creature grabbed;
The teraphant slams the creature onto one of its horns. The target must attempt a DC 27 Reflex save or suffer 3d6+9 piercing damage and 1d6 persistent bleed damage (6d6+18 piercing damage on a critical failure).
Ability
Psychokinetic Trumpet
The teraphant lets out a loud trumpet that deals 8d8 mental damage (DC 27 basic Will save) in a 30-foot cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure). If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning damage and stops. The teraphant can't use Psychokinetic Trumpet again for 1d4 rounds.
Ability
Trample
Large or smaller, foot, DC 27
Offense
Melee
Circumstance: combat round (melee)
horn +20 [+15/+10] (reach 10 feet), Damage 3d6+9 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
(can't speak any language)
Vudrani
Perception
emotion sense 120 feet
low-light vision