Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Stench
(aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become flat-footed for 1 round (and slowed 1 for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
Ability
Stinky Leaves
The foul smell emitted by a stinkweed shambler becomes stronger when its leaves are crushed or burned. When a stinkweed shambler takes bludgeoning or fire damage, the DC for its Stench ability increases to 18 and its Stealth bonus decreases to +4. Both of these effects last for 1 minute.
Ability
Waving Weed
The stinkweed shambler Strides up to half its Speed. This movement doesn't provoke reactions.
Ability
Woodland Stride
A stinkweed shambler ignores difficult terrain and greater difficult terrain from non-magical foliage.
Offense
Melee
Circumstance: combat round (melee)
vine +11 [+7/+3] (agile, finesse), Damage 1d8+2 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
seedpod +11 [+6/+1] (range increment 30 feet), Damage 2d4+2 bludgeoning
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Language
(can't speak any language)
Sylvan
Perception
low-light vision
Weakness
fire 4