Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Immunities cold
Ability
Curse of Darkness
(curse, darkness, evocation, occult) The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a DC 23 Fortitude save. On a failure, the creature gains light blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute. If the owb uses this ability on a caligni, the curse can't be removed short of wish or similar powerful magic
Ability
Occult Innate Spells
DC 23, attack +15; 7th plane shift (self only; to or from the Shadow Plane only); 5th shadow blast, shadow walk; 4th darkness (at will), invisibility; 3rd mind reading (at will); Cantrips (3rd) chill touch, daze, read aura, shield
Offense
Melee
Circumstance: combat round (melee)
claw +16 [+12/+8] (agile, magical), Damage 1d8+7 slashing plus 1d8 cold
Offense
Ranged
Circumstance: combat round (ranged)
burning cold +17 [+12/+7] (magical, range 120 feet), Damage 2d8 cold plus 1d8 persistent cold
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Immunity
cold
Language
(can't speak any languages)
Caligni
telepathy 100 feet
Perception
greater darkvision