Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant melody on the wind
Ability
Hostile Duet [Reaction]
Circumstance: Trigger: A hostile creature within 30 feet creates an effect with
The melodic squall recreates the auditory effect perfectly, gaining the bonuses for itself and its allies as long as the original effect persists.
Ability
Mesmerizing Melody
(auditory, concentrate, enchantment, mental, primal) The melodic squall sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 36 Will save to resist becoming fascinated by the melodic squall. A creature that succeeds at its save is temporarily immune for 24 hours. Critical Success The creature is unaffected. Success The creature is fascinated for 1 round. Failure The creature is fascinated for 1d4 rounds.
Ability
Retune [Reaction]
Circumstance: Trigger: The melodic squall is targeted by a spell with the audit
The melodic squall attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melodic squall are still affected normally.
Ability
Subsonic Burst
(emotion, evocation, fear, mental, primal, sonic) The melodic squall focuses intense sound at an inaudible frequency in a 100-foot line. Each creature in the line must attempt a DC 34 Fortitude save. Success The creature is unaffected. Failure The creature is frightened 1. Critical Failure The creature is frightened 2 and confused until the beginning of the melodic squall's next turn.
Ability
Swiftness
The melodic squall's movement doesn't trigger reactions.
Offense
Melee
Circumstance: combat round (melee)
wind gust +32 [+28/+24] (agile, finesse), Damage 3d10+14 bludgeoning plus Push 10 feet
Offense
Ranged
Circumstance: combat round (ranged)
solid refrain +32 [+27/+22] (range increment 70 feet), Damage 3d8+14 sonic
Immunity
bleed
paralyzed
poison
sleep
Language
Auran
Tengu
Tien
Perception
darkvision