Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 33, attack +25; 8th polar ray (×3); 7th disintegrate; 6th acid arrow (×3), chromatic ray (×3), scorching ray (×3), shocking grasp (×3)
Ability
Bloodshift [Reaction]
Circumstance: Trigger: A creature within 30 feet of the bloodshroud takes damag
The bloodshroud transports itself and any items it's carrying to any unoccupied space adjacent to the triggering creature.
Ability
Critical Failure
As failure, but the creature becomes drained 2, and the bloodshroud gains 25 temporary Hit Points.
Ability
Critical Success
As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours.
Ability
Failure
The creature becomes drained 1 and takes 2d6 persistent bleed damage. The bloodshroud gains 15 temporary Hit Points.
Ability
Sanguine Shroud
(death, necromancy, occult) The bloodshroud is enveloped by a shroud of flowing blood. If a creature deals damage to a bloodshroud with a melee Strike or touches the bloodshroud, the creature must attempt a DC 30 Fortitude save. Any temporary Hit Points the bloodshroud gains from Sanguine Shroud fade after 1 hour.
Ability
Spellstrike
Frequency: until recharged
Effect: The bloodshroud channels a spell that takes 1 or 2 actions to cast and requires a spell attack roll into a claw or greatsword Strike. The effects of the spell don't occur immediately but are imbued into the bloodshroud's attack instead. The bloodshroud makes a melee Strike with a weapon or claw. The spell is coupled with the bloodshroud's attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the purposes of determining the bloodshroud's multiple attack penalty, but the penalty is not applied until after the Spellstrike. Using Bloodshift automatically recharges the bloodshroud's Spellstrike.
Ability
Success
The creature is unaffected.
Offense
Melee
Circumstance: combat round (melee)
greatsword +26 [+21/+16] (magical, versatile P), Damage 3d10+15 slashing
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 striking greatsword
Language
Abyssal
Celestial
Common
Draconic
Necril
Perception
darkvision
lifesense 60 feet
Resistance
cold 10
electricity 10
fire 10
piercing 10
slashing 10