Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status on all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Ability
Botanic Interruption [Reaction]
Circumstance: Trigger: The taiga yai is standing in natural foliage or undergro
The taiga yai infuses their power within the plants around them, causing the plants to shoot up and create a protective barrier. The taiga yai gains a +2 circumstance bonus to AC against the triggering attack roll. If the attack misses, the attacker must attempt a DC 33 Reflex save. On a failed save, the attacker is immobilized for 1 round as the plants grab hold of them; on a critical failure, the attacker is also knocked prone.
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) The taiga yai takes on the appearance of a taiga giant. This doesn't change their Speed or Strike attack and damage.
Ability
Primal Innate Spells
DC 34; 8th earthquake (×2), summon animal; 7th shifting sand (×2); 6th tangling creepers (×2); 4th darkness; 2nd entangle (at will), invisibility (at will; self only); Constant (8th) speak with animals
Ability
Return to Nature
(earth, manipulate) The taiga yai commands underground plant roots to drag a creature within 60 feet into the earth. The target must succeed at a DC 35 Fortitude save or be immobilized for 1d4 rounds. After this time, the creature is buried; it is grabbed, begins to suffocate, and takes 4d6 bludgeoning damage each round they remain buried. To escape either while immobilized or grabbed, the creature must succeed at a DC 35 Escape check or an adjacent ally must succeed at a DC 33 Athletics check to pull them out.
Offense
Melee
Circumstance: combat round (melee)
fist +27 [+23/+19] (agile, evil, magical, reach 15 feet), Damage 3d8+12 bludgeoning plus 2d6 acid
Offense
Ranged
Circumstance: combat round (ranged)
acid missile +29 [+24/+19] (acid, evil, magical, range increment 60 feet, reload 0), Damage 3d8+10 acid plus flat-footed for 1 round
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Oni
Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.
Item
+2 greater striking shortbow (20 arrows)
Language
Common
Jotun
speak with animals
Perception
greater darkvision