Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Charau-ka)
Actions/Abilities/Traits: (Pathfinder 2e) (Charau-ka)
Ability
Shrieking Frenzy
Frequency: Once per hour
Effect: The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.
Ability
Thrown Weapon Mastery
2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack
Offense
Melee
Circumstance: combat round (melee)
sickle +8 [+4/+0] (agile, finesse, trip), Damage 1d4+3 slashing
Offense
Ranged
Circumstance: combat round (ranged)
thrown debris +8 [+3/-2] (deadly d6, thrown 20 feet), Damage 1d6+3 bludgeoning
Trait
Charau-ka
Note from Nethys: no description was provided for this trait
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
hide armor
sickle
whip
Language
Draconic
Mwangi
Perception
darkvision
scent (imprecise) 30 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Charau-ka Acolyte of Angazhan)
Actions/Abilities/Traits: (Pathfinder 2e) (Charau-ka Acolyte of Angazhan)
Ability
Divine Prepared Spells
DC 21, attack +11; 2nd entangle, sound burst; 1st fear, heal, ray of enfeeblement; Cantrips (2nd) daze, detect magic, divine lance, guidance, message
Ability
Shrieking Frenzy
Frequency: once per hour
Effect: The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to its loud wailing.
Ability
Thrown Weapon Mastery
2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.
Offense
Melee
Circumstance: combat round (melee)
spear +11 [+6/+1] (thrown 20 feet), Damage 1d6+5 piercing
Offense
Ranged
Circumstance: combat round (ranged)
spear +11 [+6/+1] (deadly d6, thrown 20 feet), Damage 1d6+5 piercing
Item
hide armor
spear
Language
Abyssal
Draconic
Mwangi
Perception
darkvision
scent (imprecise) 30 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Charau-ka Butcher)
Actions/Abilities/Traits: (Pathfinder 2e) (Charau-ka Butcher)
Ability
Attack of Opportunity
Ability
Attack of Opportunity [Reaction]
Ability
Blood Fury
Circumstance: Trigger: The charau-ka butcher deals bleed damage to a creature.
The charau-ka licks blood from its weapon, becoming furious. It regains 5 HP and gains a +1 status bonus to attack rolls until the end of its turn.
Ability
Blood Fury [Reaction]
Circumstance: Trigger: The charau-ka butcher deals bleed damage to a creature;
The charau-ka licks blood from their weapon, becoming furious. They regain 5 Hit Points and gains a +1 status bonus to attack rolls until the end of their turn.
Ability
Mauler
While the charau-ka butcher is raging, its melee Strikes deal 1d4 persistent bleed damage.
Ability
Rage
As the barbarian class ability; AC 22, +9 HP, +2 melee damage.
Ability
Shrieking Frenzy
Frequency: once per hour
Effect: The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to its loud wailing.
Ability
Thrown Weapon Mastery
2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.
Offense
Melee
Circumstance: combat round (melee)
trident +20 [+15/+10] (magical), Damage 2d8+8 slashing
Offense
Ranged
Circumstance: combat round (ranged)
trident +18 [+13/+8] (deadly d6, magical, thrown 20 feet), Damage 2d8+8 piercing
Trait
Charau-ka
Note from Nethys: no description was provided for this trait
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 striking trident
hide armor
Language
Draconic
Mwangi
Perception
darkvision
scent (imprecise) 30 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Charau-ka Dragon Priest)
Actions/Abilities/Traits: (Pathfinder 2e) (Charau-ka Dragon Priest)
Ability
Ability
Circumstance: The priest is standing on the ground.
Male charau-ka priest
Ability
Breath Weapon
(divine, evocation, fire) The priest breathes fire that deals 7d6 fire damage in a 30-foot cone (DC 23 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Ability
Divine Prepared Spells
DC 25, attack +17; 3rd fireball, vampiric touch; 2nd flaming sphere, heal; 1st burning hands (×2), ray of enfeeblement; Cantrips (3rd) daze, divine lance, produce flame, shield
Ability
Shrieking Frenzy
Circumstance: Trigger: The charau-ka's turn begins;
Frequency: once per hour
The charau-ka is quickened until the end of their turn and can use the extra action only to Stride or Strike. While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to their loud wailing.
Ability
Thrown Weapon Mastery
2 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.
Ability
Twisting Tail [Reaction]
2 penalty. If it hits, it disrupts the creature's action.
Ability
Volcanic Eruption
Circumstance: The priest is standing on the ground.
The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of Dahak standing on the ground in a 15-foot emanation must succeed at a DC 25 Reflex save or fall prone and take 1d6 bludgeoning damage and 2d6 fire damage.
Offense
Melee
Circumstance: combat round (melee)
longsword +17 [+12/+7] (magical, versatile P), Damage 2d8+6 slashing
Offense
Ranged
Circumstance: combat round (ranged)
thrown rock +15 [+10/+5] (deadly d6, thrown 20 feet), Damage 2d6+6 bludgeoning
Trait
Charau-ka
Note from Nethys: no description was provided for this trait
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
paralyzed
sleep
Item
+1 striking longsword
leather armor
Language
Abyssal
Draconic
Mwangi
Perception
darkvision
scent (imprecise) 30 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Charau-ka Warrior)
Actions/Abilities/Traits: (Pathfinder 2e) (Charau-ka Warrior)
Ability
Shrieking Frenzy
Frequency: once per hour
Effect: The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to its loud wailing.
Ability
Thrown Weapon Mastery
2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.
Offense
Melee
Circumstance: combat round (melee)
hatchet +8 [+4/+0] (agile, sweep), Damage 1d6+3 slashing
Offense
Ranged
Circumstance: combat round (ranged)
hatchet +8 [+4/+0] (agile, deadly d6, sweep, thrown 10 feet), Damage 1d6+3 slashing
Trait
Charau-ka
Note from Nethys: no description was provided for this trait
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
dagger
hatchet
hide armor
Language
Draconic
Mwangi
Perception
darkvision
scent (imprecise) 30 feet