Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Ambush
Ability
Partial Amphibian
The bregdi can breathe air for up to 10 minutes, or up to an hour so long as its skin remains wet.
Ability
Tug
The bregdi pulls a creature it can reach or a creature holding something it can reach (such as a fishing line in the water). The bregdi attempts an Athletics check against the creature's Fortitude DC. On a success, it pulls the creature into an adjacent space. On a critical success, the bregdi can also make a jaws Strike against the creature pulled into an adjacent space.
Offense
Capsize
The bregdi tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the bregdi) or the pilot's Sailing Lore DC, whichever is higher.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11] (reach 10 feet), Damage 2d12+8 piercing
Offense
Swallow Whole
Medium, 2d8+7 bludgeoning, Rupture 18
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
low-light vision
scent (imprecise) 30 feet
Weakness
fire 10