Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Catch Rock [Reaction]
Ability
Cloying Shadows
(occult, shadow) The tenebric giant's attacks leave behind a residue of energy from the Shadow Plane. A creature hit by the tenebric giant's melee Strike takes an additional 1d8 persistent negative damage and must attempt a DC 36 Reflex save. Critical Success The creature is unaffected. Success The creature is blinded until its next turn begins. Failure The creature is blinded for 1 minute. Critical Failure The creature is permanently blinded.
Ability
Tenebric Stride
(illusion, occult, shadow) The tenebric giant can move quickly in shadowy conditions. The tenebric giant Strides twice and makes a scythe Strike at any point during this movement against a target that is in darkness or dim light. This movement doesn't provoke reactions.
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
scythe +34 [+29/+24] (deadly 2d10, magical, reach 15 feet, trip), Damage 3d10+17 slashing plus cloying shadows
Offense
Ranged
Circumstance: combat round (ranged)
rock +32 [+27/+22] (brutal, range increment 120 feet), Damage 3d6+17 bludgeoning plus cloying shadows
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Item
+2 greater striking scythe
Language
Common
Jotun
Necril
telepathy (with its creator only) 100 feet
Perception
darkvision
lifesense 80 feet
Weakness
positive 15