Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Go for the Eyes
Circumstance: Trigger: The tengu critically hits with a beak Strike.
The tengu attempts to peck out its victim's eyes. The target must attempt a DC 17 Fortitude save.Success Unaffected.Failure Blinded for 1 round.Critical Failure Blinded until healed to maximum HP.
Ability
Sneak Attack
The tengu deals 1d6 extra precision damage to flat-footed creatures.
Ability
Surprise Attacker
On the first round of combat, creatures that haven't acted yet are flat-footed to the tengu.
Offense
Melee
Circumstance: combat round (melee)
rapier +10 [+5/+0] (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +10 [+5/+0] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Tengu
A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.
Item
rapier
shortbow
studded leather armor
Language
Common
plus two others
Perception
low-light vision