Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Yarrika's spirit guardian
Ability
Mantis Ambush [Reaction]
Circumstance: Trigger: A creature within Grandfather Mantis's reach is hit by a
Grandfather Mantis makes a claw Strike against the triggering creature.
Ability
Occult Innate Spells
DC 35; 5th fly, shadow blast
Ability
Pounce
Grandfather Mantis Strides, then Strikes.
Offense
Melee
Circumstance: combat round (melee)
claw +28 [+24/+20] (agile, magical), Damage 3d10+13 slashing plus Improved Grab
Trait
Minion
Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. A minion can't control other creatures.
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Language
Arcadian
telepathy 100 feet
Weakness
force 15
positive 15