Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Hypnosis
Frequency: once per day
Effect: The lunar naga twists the coils of their serpentine body, causing the starlike motes on their scales to shift and move as they glow brighter, creating a mesmerizing swirl of light and darkness. All creatures within a 30.foot emanation must succeed at a DC 21 Will save or become fascinated until the end of the naga's next turn (on a critical failure, fascinated creatures drop whatever items they are carrying as well). The lunar naga can Sustain a Spell on Hypnosis. If the naga moves, affected creatures are compelled to remain within 30 feet of the naga and must spend each of its actions moving closer to the naga as expediently as possible on its next turn. If a creature is unable to end its turn within 30 feet of the naga, the effect ends for that creature.
Ability
Lunar Naga Venom
(poison, sleep) Saving Throw DC 24; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 as stage 1 (1 round); Stage 3 stupefied 2 (1 round); Stage 4 unconscious (1 round). Once a creature falls unconscious from lunar naga venom, they remain asleep for 1d8 hours unless woken.
Ability
Primal Spontaneous Spells
DC 24, attack +16; 3rd heal, lightning bolt, slow (4 slots); 2nd glitterdust, humanoid form, invisibility, web (4 slots); 1st charm, fleet step, heal, spider sting (4 slots); Cantrips (3rd) dancing lights, daze, detect magic, mage hand, read aura
Offense
Melee
Circumstance: combat round (melee)
fangs +16 [+12/+8] (agile, finesse), Damage 2d6+8 piercing plus lunar naga venom
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Aklo
Celestial
Common
Perception
darkvision