Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. positive
Ability
Arcane Innate Spells
DC 43, attack +37; 10th wail of the banshee; 8th spell turning (at will); 4th blink (at will), dimension door (at will), telekinetic maneuver (at will); Cantrips (10th) mage hand, telekinetic projectile; Constant (6th) true seeing
Ability
Contingency [Reaction]
Circumstance: Trigger: While the lich is in torpor, a creature disturbs the dem
The demilich ends torpor, rolls initiative, and gains the effect of its contingency's companion spell. The contingency resets after 24 hours.
Ability
Countermeasures [Free Action]
Circumstance: Trigger: The demilich's turn begins.
The demilich casts blink, fly, spell turning, or true seeing on itself. It usually chooses spell turning unless it already has that spell in effect.
Ability
Demilich Eye Gems
(arcane) A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has maze and the other polar ray). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell can't be used. Occasionally, one or both of the two demilich eye gems can be harvested from a destroyed demilich as magic items.
Ability
Devour Soul
Circumstance: A soul has been trapped in one of the demilich's blight quartz ge
The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature's level.
Ability
Mental Magic
A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components.
Ability
Staff Gems
A demilich long ago absorbed the spells from a staff into gemstone nodules embedded in its skull, with larger nodules representing higher-level spells. It can cast any of the spells as though it were Activating the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 10 charges. Teyam Ishtori has the spells from a staff of power.
Ability
Telekinetic Whirlwind
(arcane, aura, evocation) 20 feet; Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as concealed. Any creature other than the demilich that enters or begins its turn in the aura takes 2d12 bludgeoning damage.
Ability
Torpor
Typically, a demilich is inert when encountered and doesn't take actions until its contingency reaction has been triggered (see below).
Ability
Trap Soul
Frequency: once per day per gem
Effect: Ten blight quartz gemstones on the demilich's skull can trap the souls of the living. The Activated gem casts bind soul. This bind soul can target and affect a dying creature instead of a corpse. The dying creature can attempt a DC 43 Fortitude save; if it succeeds, it doesn't die and its soul is not trapped but it's enervated 2 (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature's body swiftly turns to dust. The gemstones work like the black sapphires used in bind soul, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped.
Offense
Melee
Circumstance: combat round (melee)
jaws +36 [+31/+26] (reach 0 feet, finesse, magical), Damage 1d4+3 piercing plus 8d6 negative
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
disease
paralyzed
poison
polymorph
unconscious
Item
demilich eye gem (2)
Language
Abyssal
Daemonic
Draconic
Elven
Infernal
Necril
Perception
darkvision
true seeing
Resistance
cold 10
electricity 10
fire 10
physical 10 (except bludgeoning)