Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Emperor Cobra Venom
(poison) Saving Throw DC 22 Fortitude, Maximum Duration 6 rounds; Stage 1 1d8 poison damage (1 round); Stage 2 1d8 poison damage and drained 1 (1 round); Stage 3 2d6 poison damage and drained 2 (1 round)
Ability
Flare Hood
(emotion, fear, mental, visual) The emperor cobra flares its hood. Each non-emperor cobra creature within a 20-foot emanation must attempt a DC 22 Will save. The creature is then temporarily immune for 1 minute. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3.
Offense
Melee
Circumstance: combat round (melee)
fangs +15 [+10/+5] (reach 10 feet), Damage 2d8+8 piercing plus emperor cobra venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet