Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant poltergeist
Ability
Frighten
Circumstance: The poltergeist must be invisible.
The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 33 Will save, becoming frightened 2 on a failure. On a critical failure, it's also fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.
Ability
Natural Invisibility
The poltergeist is naturally invisible. It becomes visible only when it uses Frighten.
Ability
Occult Innate Spells
DC 35, attack +25; 7th telekinetic maneuver (at will); Cantrips (7th) mage hand
Ability
Rejuvenation
(necromancy, occult) When the watchtower poltergeist is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the poltergeist and lighting its watchtower's brazier permanently destroys it.
Ability
Site Bound
The poltergeist is tied to its watchtower.
Ability
Telekinetic Defense [Reaction]
Circumstance: Trigger: A creature approaches within 10 feet of the poltergeist;
The poltergeist makes a telekinetic object Strike against the triggering creature.
Ability
Telekinetic Storm
2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 4d12+15. It deals 2d12 damage on a failure, and no damage on a critical failure.
Offense
Ranged
Circumstance: combat round (ranged)
telekinetic object +27 [+22/+17] (evocation, magical, occult, range increment 60 feet), Damage 3d12+10 bludgeoning, piercing, or slashing (depending on object)
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Tien
Perception
darkvision
Resistance
all damage 15 (except force
ghost touch
or positive