Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Slow
A withered is permanently slowed 1 and can't use reactions.
Ability
Sneak Attack
The withered zombie deals an additional 2d6 precision damage to flat-footed creatures.
Ability
Sudden Surge
Circumstance: Trigger: The withered zombie's turn begins;
The withered zombie has a sudden burst of speed. They are quickened this turn and can use the extra action only to Stride or Strike. If the withered zombie's first action this turn is a melee Strike, the target is flat-footed against the attack. The withered zombie can't use Sudden Surge again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
shortsword +14 [+10/+6] (agile, versatile S), Damage 1d6+9 piercing
Offense
Ranged
Circumstance: combat round (ranged)
dagger +13 [+9/+5] (agile, thrown 10 feet, versatile S), Damage 1d4+9 piercing
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Zombie
These undead are mindless rotting corpses that hunger for living flesh.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
dagger (6)
leather armor
shortsword
Language
Common
Necril
Perception
darkvision
Weakness
positive 5