Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male ghast wizard
Ability
Arcane Prepared Spells
DC 33, attack +25; 6th chain lightning, vampiric exsanguination; 5th black tentacles, cone of cold, shadow siphon; 4th blink, phantasmal killer, weapon storm; 3rd blindness, paralyze, vampiric touch; 2nd invisibility, see invisibility, spectral hand; 1st grim tendrils, magic missile, ray of enfeeblement; Cantrips (6th) electric arc, ghost sound, ray of frost, shield
Ability
Consume Arcana [Reaction]
Circumstance: Trigger: Yulthruk succeeds at a saving throw against an arcane sp
Yulthruk inhales some of the averted energy and becomes quickened until the start of his next turn. He can use this extra action to Cast a Spell or Sustain a Spell.
Ability
Consume Flesh
Circumstance: The ghast is adjacent to the corpse of a creature that died withi
The ghast devours a chunk of the corpse and regains 6d6 Hit Points. It can regain Hit Points from any given corpse only once.
Ability
Drain Wand
Circumstance: Yulthruk hasn't acted yet on his turn;
Frequency: once per day
On his turn Yulthruk can Cast a Spell he's prepared and already cast this day without spending a spell slot. Yulthruk must still meet the spell's other requirements.
Ability
Ghast Fever
(disease) Saving Throw Fortitude DC 28; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghast the next midnight.
Ability
Paralysis
(incapacitation, occult, necromancy) Any living creature hit by a ghast's attack must succeed at a DC 28 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Ability
Swift Leap
(move) Yulthruk jumps up to half his Speed. This movement doesn't trigger reactions.
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (finesse), Damage 3d8+10 piercing plus ghast fever and paralysis
Trait
Ghoul
Ghouls are vile undead creatures that feast on flesh.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
wand of manifold missiles (3rd level)
Language
Common
Necril
Perception
darkvision