Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Brand of the Impenitent
1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to good damage. The duration depends on the target's DC 26 Will save. Critical Success The creature is unaffected. Success The duration is 1 round. Failure The duration is 1 day. Critical Failure The duration is permanent.
Ability
Confessor's Aura
(aura, divine, enchantment, mental) 20 feet. Creatures in the balisse's aura are subject to zone of truth (DC 23). Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings.
Ability
Divine Innate Spells
DC 26; 4th divine wrath, heal, paralyze, remove curse, remove disease; 3rd remove fear (at will); 2nd invisibility (at will, self only); 1st detect alignment (at will, evil only)
Ability
Divine Rituals
DC 26; 4th atone; 3rd geas; 1st angelic messenger
Ability
Flaming Armament
(divine, evocation) Any weapon gains the effect of a flaming property rune while a balisse wields it.
Ability
Guiding Angel
(divine, transmutation) While invisible, a balisse can spiritually attach itself to a non-evil mortal. When it does so, it merges with the mortal's body and is unable to use any of its spells and abilities other than to interact with the mortal. It must use Guiding Angel again to leave the mortal. While merged with the mortal, the balisse can take a form of its choice that only the mortal can see, such as a small angel on the mortal's shoulder. Alternatively, it can communicate with the mortal using a bodiless voice only the mortal can hear.
Offense
Melee
Circumstance: combat round (melee)
flaming scimitar +20 [+15/+10] (fire, forceful, good, magical, sweep), Damage 2d6+8 slashing plus 1d6 fire and 1d6 good
Trait
Angel
This family of celestials is native to the plane of Nirvana. Most angels are neutral good, have darkvision, and have a weakness to evil damage.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Item
+1 striking scimitar
Language
Draconic
Infernal
tongues
Perception
(+20 to detect lies and illusions)
Resistance
fire 15
Weakness
evil 10