Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Animal Affinity
Action
Feat 2
Dodge
Action
Feat 3
Flyby Attack
Action
Feat 4
Iron Will
Action
Feat 5
Lunge
Action
Feat 6
Mobility
Action
Feat 7
Stealthy
Action
Melee 1
2 incorporeal claws +17 (5d8 plus bleed)
Special
1/day
magic jar (animals only, DC 21)
Special
3/day
charm animal (DC 17)
Special
At will
animal trance (DC 18), speak with animals, veil (self only, as animal with backward feet; DC 22)
Special
Blood Drain (Su)
As a standard action, a bhuta can suck blood from an adjacent opponent that is taking bleed damage. The target takes 1d6 points of Constitution damage (Fort DC 23 for half). The bhuta heals 5 hit points when it drains blood.
Special
Cold Iron Weakness (Su)
A cold iron weapon is considered to be magical when used against a bhuta. A magic cold iron weapon always functions as a ghost touch weapon when used against a bhuta.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bound
Bhutas are bound to a natural area or feature where they died and must remain within 120 feet of that anchor. A bhuta can only leave if invited to travel with living companions, an invitation bhutas often seek to obtain via trickery. While traveling, the bhuta must remain within 120 feet of at least one of the living creatures who invited them. If all members of the group die, the bhuta must return to their bound area by midnight the same day or be destroyed.
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The bhuta takes the form of a Large, Medium, or Small animal common to their bound area. This doesn't change the bhuta's Speed or attack and damage modifiers with their Strikes but might change the damage type their Strikes deal. No matter what form the bhuta takes, their feet remain backward and they cast no shadow. A bhuta in animal form is still incorporeal, though that isn't obvious just by looking at it.
Ability
Possess Animal
The bhuta attempts to possess an adjacent animal. They cast 9th-level heightened possession with the following changes: since the bhuta has no physical body, they're unaffected by that restriction. On a critical failure, the duration extends to 1 full day. While possessed by a bhuta, the animal casts no shadow.
Ability
Primal Corruption
4 circumstance penalty to saves against the bhuta's Possess Animal ability, the bhuta's charm innate spell, and the bhuta's command innate spell.
Ability
Primal Innate Spells
DC 30, attack +22; 9th nature's enmity (only while within the area to which the bhuta is bound); 6th summon animal; 5th command (animals only), vampiric touch; 4th charm (animals only); 3rd animal vision; Cantrips (6th) daze, tanglefoot; Constant (2nd) speak with animals
Ability
Shadowless
A bhuta casts no shadow.
Offense
Melee
Circumstance: combat round (melee)
fangs +24 [+19/+14] (finesse, magical), Damage 2d12+13 piercing plus 1d8 persistent bleed
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
poison
precision
unconscious
Language
Common
Necril
speak with animals
Perception
darkvision
Resistance
all damage 10 (except force
ghost touch
or positive
Weakness
cold iron 5