Actions/Abilities/Traits: (OSE)
Action
weapon
1 * weapon (1d8 or by weapon)
Special
Guardians
Always attack on sight.
Special
Initiative
Always lose (no roll).
Special
Undead
Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).