Actions/Abilities/Traits: (OSE)
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Weapons
Spears, tridents, or daggers.
Special
Leaders
For every 10 in a group, there is a 2HD leader. For every 50, there is a 4HD leader (saves: D10 W11 P12 B13 S14 (4)).
Special
Underwater villages
Home to 1d3 * 100 individuals.
Special
Guardians
Use trained sea creatures or monsters to guard their homes.