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Introduction


    ALIEN
    PREDATOR
    MARINE
        Derelict
        Colony
        Invasion
        Orbital
        Tyrargo
        Hangar
Chapter 6 - Marine Walk-through

Episode III: Invasion (cont.)

Follow the stairs down. Aliens will likely cause you irritation as you make your way downward. At the bottom of the stairs, turn right and enter a room with two valve controls on your right and a flame thrower on your left. Grab the flame thrower and then turn the two valves on your right. Return up the red-lit staircase and over the beam you crashed creating the bridge. Keep moving forward until you reach a four-way intersection.

Turn left at the intersection and head down the staircase. Turn right and follow the hall, finally turning right again and spotting a doorway. Move inside this room and grab three napalm magazines, a pulse rifle and a medkit. Also, to the right of the door (as if you entered), you'll spot another control valve. Turn it.

 
  After picking up the equipment in this room, turn the valve.

Exit the room and return up the staircase. You'll eventually reach the four-way intersection yet again. Move forward through the intersection and turn right at the end of the hall. Head into a new corridor and keep right yet again. The hallway finally ends in a room. Eliminate any Aliens occupying this area.

A staircase rests to the left; climb the stairs and turn the valve located on the left side of the walkway. You'll be notified that all five cooling fans have been disabled and a rescue craft has been deployed. You must quickly make your way to the landing platform.

Head back down into the room, follow the corridor out and keep moving to the left. When you reach the four-way intersection, head toward the door with the flashing green light. Approach the door, which now opens, and move through the dark hallway. Aliens will pounce from the darkness; use your image intensifier and smartgun to safely navigate this final zone.

 

TIP

A medkit lies in the darkness on the left side of this winding hallway.

   

At the end of the corridor you'll find a gaping hole. But, if you look carefully, the right side of the hole features a very small walkway. Be extremely careful here and hug the right wall. Hop on the small bridge and walk across. Ride the lift up to the launch pad. A few Aliens might cause problems when you reach the top. Keep your image intensifier on and your smartgun in tracking mode to get a lock on any enemies. A few moments after you arrive, the landing craft arrives. Board the craft after it has landed to end the level.

Next: Episode IV