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Introduction


    ALIEN
        Temple
        Escape
        Ferarco
        Gateway
        Earthbound
    PREDATOR
    MARINE
Chapter 4 - Alien Walk-through

Since the Alien possesses no long-range weaponry, succeeding in the Alien episodes requires stealth and ingenuity. You'll traverse ventilation systems, through elevator shafts and across ceilings before you complete the entire campaign. Before attempting to tackle the Alien role, you should practice moving the creature, especially utilizing its wall climbing ability, a tactic you'll be called on to use frequently before the five-episode campaign is complete.

Episode I: Temple

 

NOTE

Once you complete a level in Aliens vs. Predator you are awarded a special bonus level that is not part of the campaign game. To receive the last bonus level, you will have to complete the campaign on the Director's Cut difficulty setting. These levels are the same as those you find in the campaign game; the only difference being that you are now playing the level as a different class. The layout of each level remains the same; a scant few of you may find that you must tackle the level in reverse. If you become stuck on a particular bonus level, please refer to the corresponding walk-through for that level.

   

Mission Objective: A Marine base has been established just next to the Hive, otherwise known as your lair. You must stop this human incursion once and for all. Destroy all Marines and civilians you come across. Enter their lab by disabling the security doors and destroy their equipment and experiments. Finally, close the blockade doors and return to the safety of the lair.

The level begins inside an alcove near the top of the strange temple. Follow the red-lit tunnel down from the alcove and into a larger chamber. Walk to the opposite wall and use the Alien's wall climbing ability (get use to this ability very quickly, you'll be using it plenty) to traverse up to a small opening. Head down this opening into a new large chamber.

 
  Don't stand too close to this yellow beam - it's painful!

Inside this room you'll see a strange yellow beam emanating from the floor into the ceiling. This beam is protecting the entrance into the lower area of the temple where the Marines have constructed their makeshift base. You must destroy this beam to enter and take care of the Marine incursion. Don't get too close to the beam; if you even just nick the yellowish light, you'll be destroyed immediately.

On the opposite side of the room from where you entered will be two columns; each column has a hole located at its top. Use the wall-climbing ability to head up the side of either column and fall down the hole in top. Inside the next room, you'll discover two grates on either side of the room. Both lead to the same area; stand underneath either grate and use your claw or tail strike to break them. Climb through the tunnel into a new area.

Next: Episode I (cont.)