Episode IV: Orbital (cont.) Enter the door and approach another door, pulling the lever to the left to open. You'll enter at the top story of a two-level room. A message will rely on your communication system that you are near the automated defenses you were told about when you first arrived on board. If you're adventurous here, you could drop down to the lower level and ride another tube lift down. Inside a room on this first floor is a grenade launcher (along with other items, a medkit, a pulse rifle and a SADAR rocket launcher). But, with the SADAR already in hand, you probably won't need the additional weaponry. Plus, you'll have to deal with a Xenoborg, the so-called automated defense you keep hearing about. Back on the second floor walkway, you'll spot a door to the left and a door leading forward. Turn left and operate the lever to open the door. Head through and walk up a flight of stairs to another walkway. Around this time a message will broadcast over the intercom system notifying you that you must locate an escape pod to evacuate the station. Further, you'll have to get by the automated defense system to do so. Keep following the walkway until you reach a lift. You'll arrive on the second floor of another two-story room. On the floor below is a Xenoborg, one of the automated defense creations. He's a powerful beast, but isn't too fast. Wait until his laser sights turn off, indicating that the Xenoborg has powered down his systems. At that moment, jump down and head through the available corridor. Move up a staircase and finally to a lift moving up.
Head down a hallway reaching another staircase. Nearby you'll pick up two pulse rifles. Though a ceiling covers the staircase, it'll move as you approach. Climb up the stairs and enter the Hydroponic Bay. Here's your second chance to face off against a Predator. As with the first one, try and stay back, retreating as you unleash your SADAR or pulse rifle into his chest. Keep moving but maintain a good sight on his position. After a few rockets or a lot of bullets, the Predator will go down. Enter a second area of the bay, featuring a walkway on the left and a lower portion of the room to the right. Another Xenoborg patrols on the right; just ignore him and run along the walkway on the left.
Open the door at the end of the walkway and into a room with a large red hole in the center. Hop down the hole, which leads to the escape pods, and the level will end.
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