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grappling
hook anti-gravity
belt relics invasion proxy armor shards jump boots
kick spray paint chaos awards heartbeat tombstones lens flare remote admin
Grappling
Hook:
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The Chaos Grappling Hook is a very basic tool on the surface, but one which has an extremely large effect on UT2004 gameplay.
Especially when used in combination
with the Anti-Gravity Belt, the grappling hook enables players to move
in many fun new ways and to reach all kinds of new areas in maps. The
result is an endless variety of truly 3d Chaotic action.
The grapple has a very basic design which allows even first time users to start hooking around.
- It's an 'off-hand' grapple, so you don't have to switch away from your weapon in order to use it.
- One press of the 'Grapple Hook On/Off' key fires the grapple. As soon
as it hooks something it will instantly start to pull you towards that
point and then hold you there. Once you get there, simply hit the same
key again to be released.
It's just that easy!
However,
for a bit more advanced hooking, you can stop the cable from pulling
you in and hang and/or swing from the cable. Just wait until the
grapple hooks something and starts to pull you in, but before you reach
the end of your cable simply press the hook button a second time. You
will stop being pulled in, gravity will begin to affect you, and you
can now hang or swing from the cable. When you're done, just press the
same key a third time to be released.
All that with only one keybind!
In
addition, while you are hanging from your grappling hook, the weight of
your body will cause the cable to slowly be released, and you will be
lowered. For this there is an optional 2nd keybind, the 'Grapple Hook Up' key, which will wind the cable back in so that you will be pulled back up.
The grappling hook must be disengaged before you can enter vehicles.
BTW: the claws of the hook are pretty sharp... try it on players ;)
Note:You
have to bind at least one key for the grappling hook in the Chaos
section of your controls menu, the master key for shooting, stopping,
and releasing the hook. And there is one optional 'hook-up' key for
going up the cable while hanging or swinging.
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Anti-Gravity Belt: (aka GravBelt)
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The Chaos Anti-Gravity Belt (aka GravBelt, or Belt) is a powerful tool,
and those who use it well can literally rain fire from above on hapless
victims below. Because when you activate one of these beauties,
gravity's effect on you will be greatly reduced for a period of time.
This allows you to jump higher and float freely thru the air for a few
seconds before you come back down.
But be creative! Combined with double jumps and dodge jumps and
so forth, many very cool things can be done with this Belt. Try it together with the Chaos Jump
Boots & Grappling Hook!
Additional Info:
The
GravBelt will be 'Off' when you pick it up, so that you can use the
'GravBelt On/Off' key to turn it on and off, and use it only when you
wish.
GravBelts use energy, and must be recharged for
continued use.
GravBelts can be recharged up to 2x the initial charge, which is adjustable in the Chaos configs.
Through
the Chaos configs, GravBelts can made to spawn randomly throughout the
maps, or they can be given to players automatically each time they
spawn. If the Belts are spawning randomly, the only way to recharge
them is to pick up another Belt. If players are spawning with a Belt,
then the Belts will slowly recharge whenever they are turned off.
Anytime you have an Anti-Gravity Belt, an icon will appear
on your HUD, letting you know how much time you
have left to float.
As an added bonus, players who are using
a GravBelt will be less affected by the Gravity Vortex.
Anti-Gravity Belts do not function
underwater. The Belts will automatically deactivate upon entering
water.
Note:The
actual GravBelt models would not fit correctly on all the different
player models available in UT2004. So while you will see the model for
the Belt as a pickup item in the map, we have elected not to place them
on the players themselves. So instead we have added a visual effect in
the form of a blue trail to let you know who is using a GravBelt (these
belt-trails will be team colored red/blue in team games).
Note:
You have to set one key in the ChaosUT2 key bindings for turning on and off the belt!
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Chaos Relics:
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On
the Chaos configs page, is an option to replace the standard Adrenaline
system with the Chaos Relics. If you do so, then all adrenaline pills
and combo-moves are removed from the game, and the Chaos Relics will
spawn randomly around the map.
There
is also a new keybind in the Chaos section of your keybind settings,
for 'Drop Relic'. This allows you to toss the Relic you are carrying,
and pick up another. However, once you have tossed a Relic, you will
not be able to pick it up again until you are fragged, or until another
player uses it.
Strength - This relic will increase the amount of damage you inflict on
your opponents by a full third. Players holding this relic will have a
highly visible red-ish glow coming from their arms.
Vengeance - This relic comes with two options on how it deals out it's
carnage (selectable in the Chaos Settings). The first option is a small
but powerful explosion, killing most nearby players instantly. The
second option spawns a group of spirits that will pursue any nearby
players, killing them on contact. Players carrying this relic will
leave behind a trail of floating skulls.
Speed - The relic of speed causes your legs to become more powerful,
and you can run faster as well as jump higher, swim faster, have more
air control. Players carrying this relic have white trails beind them,
almost like small jet streams. Note however that CTF flags and some
other objects will produce drag, and will greatly reduce the effect.
Regeneration - This relic encompasses the player in a green glow that
slowly heals them up to their normal health levels. It is not a quick
process however, so health pickups are still necessary when in the
thick of battle.
Shield - This relic causes a swirling shield to envelop you, and
reduces all incoming damage by a third. Players using this relic will
have a visible yellow shield around them - but only when they are
taking damage!
Vampire - When using this relic, anytime you damage another player, you
will recieve a portion of their lost health added to yours. This
transfer is done via visible blood trails that will travel from the
victim to the vamp. Players using this relic will have a light
purple-ish glow about them - but only while they are receiving the
life-giving blood trails.
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Invasion Proxy:
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No longer do players have to sit it out after getting fragged while playing Invasion - now you can play as a Chaos Proxy Mine!
When
you are fragged, you will be put into spectator mode just like normal.
Then, whenever the still-living players fire proxy mines, a message
will flash on your screen letting you know when there are proxies
available in the map to control. When you see the message, press the
"kick" key to be put in control of the proxy. You will know when you
are in control of the proxy when you see the HUD pictured here.
You
have limited controls available when you are a proxy. You can jump with
your jump key, you can turn (but not strafe), and you can explode by
hitting your fire key. So the idea is to continue helping to hunt down
and kill monsters (or of course just goofing off and bouncing around
the map messing with your friends who are still trying to kill
monsters). Your HUD will display monsters as green icons, so hop around
and chase them down, then blow yourself up when you get close enough!
The 'proxy' of course is the little, yellow, 'living' Proximity Mines
fired by the Chaos Claw2. And you can repeat this process as long as
there is another proxy available in the map, so encourage still-living
players to grab a Claw2 and use them!
Keep in mind that proxies often don't live long, and also that every
"dead" player will be getting the same message about available proxies.
So if the proxy dies, or if there isn't enough for each dead player,
you may not get to control a proxy every time you see the message.
Somebody else may have beat you to it, or the proxy might die as soon
as the message is flashed.
Note:
You have to bind the "kick" key in the ChaosUT2 key bindings in order to use this feature!
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Armor
Shards:
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We have provided armor shards to pick up in all maps. Some
adrenaline pills and health vials will be replaced with armor shards, randomly
throughout the map. Not all health vials or adrenaline pills will be
removed! So for example, if a map has a row of 5 health vials, maybe only
1 or 2 will now be armor shards.
As with all Chaos items however, it may
work differently in a map made specifically for Chaos. Mapmakers can place
them in ChaosUT2 maps anywhere and not have them rotating with pills or
vials if they choose.
The shards give five points of armor
each.
Note:
When using the Chaos Relics system instead of Adrenaline, then all
adrenaline pills are replaced with armor shards, and the health viles
are not touched.
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Jump Boots:
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The model for the Jump Boots
was included with the game, Epic just did not use them. So we have made
them available in games of Chaos. You get 5 jumps each time you find the
boots. And when you have them there will be an icon on your HUD which
shows how many jumps you have left.
Note:
The Jump Boot models do not fit correctly on all the different player
models available in UT2004. So while you will see the model for the boots
as a pickup item in the map, we have elected not to place them on the feet
of the players. There are just too many player models whose feet don't fit
the boots. So instead we have used a visual effect to let you know who is
using the Jump Boots.
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Kick:
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Good
for laughs of course, but kicking things can save your life too. For
example: A proxy that’s about to get you can be kicked away if timed
right, or players may be kicked off into the lava. This can be very funny :)
Translocator beacons may be kicked as well; this
makes for a lovely surprise for that fellow who thought he could leave
it next to YOUR control point.
Note:
You have to bind the "kick" key in the ChaosUT2 key bindings in order to use this feature!
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Spray Paint:
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Sure, you may have seen it before, but now we've brought
it into ChaosUT2. Pick your own logo (if you submitted one of course) or
use one of the stock choices, and paint it on the walls and stuff while playing.
Simply bind a key for Spray Painting in the Chaos
key bindings, and then select your choice of logo in the Chaos configs. Then all
you have to do is walk up to a wall or something while playing, and hit
your Spray Paint button.
To prevent spamming of this feature,
logos last for a limited amount of time, and you must wait several seconds
after painting one before you can paint another.
You can change which logo you are using
while playing (without leaving the game) by hitting
your Esc key and going into the ChaosUT2 settings.
It is even possible to use your own custom logo's in-game! See this page for details:
How to use custom spraypaints in Chaos UT2004.
Note: To see
the logos in-game, you must have 'Projectors' turned on in your Display settings!
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Chaos Awards:
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Now you can get credit for all those things you did in the match! Both good, and bad!
All
you have to do is hit the F1 button at the end of a Chaos DM match, and
you can toggle between the scoreboard, and the Awards.
Melee Master - Make the most kills with a melee weapon.
Nuke Hog - Make the most kills with superweapons.
Spree Killer - End the most killing sprees.
Sharpshooter - Get the most headshots.
Grave Digger - Make the most tombstone-producing kills.
Pain lord - Inflict the most damage.
Purple Heart - Take the most damage.
Proxy fodder - Get killed the most by proxies.
Darwin Award - Commit the most suicides.
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Heartbeat:
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Here's one that helps to increase the
tension: If you come close to the "point of no return" of zero
health, you will be able to hear your heartbeat louder and faster... and
so can any nearby enemies.... a nice reminder that you should keep your
eyes open for some extra health!
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Chalk Outlines & Tombstones:
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Giving ChaosUT2 frags one final thrill! When you
finish off another player, a chalk outline will show up, marking the spot
of your success. The chalk outlines will last for approximately 30
seconds.
And when you get 'special frags' (ie; killing spree or
multi-kills), tombstones will appear rising out of the ground. These will
even show the victims name, so you know who you just killed.
The tombstones are non-solid, and will last for about 90 seconds.
Note: To see
the chalk outlines or tombstones you must turn them on in the Client Settings of your Chaos
configs! There is a one checkbox for the outlines, and one for the tombstones.
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Lens Flare:
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Just for a little extra touch in certain
maps, Chaos has included the lens flare effect for when you have the sun
in view.
Note: it only shows on maps which use the Sunlight
Actor.
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Remote Admin:
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ChaosUT2 settings are available to server admins through UT2004's Remote
Web Admin feature.
See the Server Setup
page for more details.
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c'2006
Chaotic Dreams
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