ForceMod III has many classes to
choose from when customizing your
character. Each class is categorized
under a certain faction: Jedi, Sith,
Merc, Military, Species, or Droid.
A variety of models may be used, the
icons for player models may or may
not be included with the mod, are
used merely used to represent the
typical example of that class in the
Star Wars universe.
Jedi
Warden
Weapons:
- Single bladed Lightsaber
- Bryar pistol
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
Forcepowers:
- Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available
Aurorian
Weapon:
- Single, Dual Sabers, or Saberstaff
- Level 4 Saber Attack & Defense
Maximum
Forcepowers:
- All Level 4 Lightside Powers Available
Sentinel
Weapon:
- Single bladed Lightsaber
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
Forcepowers:
- Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available
Ancient One
Weapon:
- Hand-to-Hand Combat
Forcepowers:
- All Level 4 Force Powers
- Enhanced Force Regen Rate
Sith
Cardinal
Weapon:
- Single bladed Lightsaber
- Bryar Pistol
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
Forcepowers:
- Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available
Zealot
Weapon:
- Single, Dual Sabers, or Saberstaff
- Level 4 Saber Attack & Defense
Maximum
Forcepowers:
- All Level 4 Darkside Powers Available
Crypt Guardian
Weapon:
- Single bladed Lightsaber
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
Forcepowers:
- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available
Dark Sage
Weapon:
- Hand-to-Hand Combat
Forcepowers:
- All Level 4 Force Powers
- Enhanced Force Regen Rate
Mercenary
Mandalorian
Health/Shields: (100/150)
Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready
Bounty Hunter
Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial ArtsTraining
- Scope Tracking
- Combat Roll ready
HotShot
Health: 200
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready
Commando
Health/Shields: (150/200)
Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Wrist-mounted Flamethrower
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready
Military
StormTrooper
Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
SpaceTrooper
Health/Shields: (100/150)
Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Imperial-Issue Jetpack
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Radar-Equipped
CloneTrooper
Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
Royal Guard
Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training
ScoutTrooper
Health/Shields: (100/100)
Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training
ARC Trooper
Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training
Species
Wookiee
Health: 500
Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks
Tusken Raider
Health: 300
Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging
others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training
Noghri Warrior
- Health: 200
Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Martial Arts Training
- Wallclinging
- Natural Leaping Ability
- Battle Senses
- Thermal Vision
Yuuzhan Vong
Health: 300
Speed: 120%
Weapons:
- Amphistaff
- Coomb Spores
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training
Gungan
Health/Shields: (200/100)
Weapon:
- DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant
to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training
Droids
Battle
Droid
Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Automated Nano-Repair
- Resistant to fall damage
- Resistant to Melee attacks
- Immune to Fire
Super
Battle Droid
- Health/Shields: (75/300)
Speed: 70%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Automated Nano-Repair
- Resistant to fall damage
- Resistant to Melee attacks
- Immune to own blasters
- Immune to Fire
Droideka
Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters
- Resistant to Melee attacks
Assassin
Droid
Health/Shields: (100/100)
Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Martial Arts Training
- Automated Nano-Repair
- Resistant to fall damage
- Resistant to Melee attacks
- Immune to Fire
DarkTrooper
Health/Shields: (100/350)
Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives
Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Automated Nano-Repair
- Resistant to fall damage
- Resistant to Melee attacks
- Immune to Fire