BOTS
Home
Overview
Force Powers
Classes
Lightsabers
Gadgets
FAQ
Forums
Links
Mt-Wudan
 

Classes

ForceMod III has many classes to choose from when customizing your character. Each class is categorized under a certain faction: Jedi, Sith, Merc, Military, Species, or Droid. A variety of models may be used, the icons for player models may or may not be included with the mod, are used merely used to represent the typical example of that class in the Star Wars™ universe.

Jedi


Warden
Weapons:
- Single bladed Lightsaber
- Bryar pistol
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
Forcepowers:
- Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available


Aurorian
Weapon:
- Single, Dual Sabers, or Saberstaff
- Level 4 Saber Attack & Defense Maximum
Forcepowers:
- All Level 4 Lightside Powers Available


Sentinel
Weapon:
- Single bladed Lightsaber
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
Forcepowers:
- Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available


Ancient One
Weapon:
- Hand-to-Hand Combat
Forcepowers:
- All Level 4 Force Powers
- Enhanced Force Regen Rate

Sith


Cardinal
Weapon:
- Single bladed Lightsaber
- Bryar Pistol
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
Forcepowers:
- Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available


Zealot
Weapon:
- Single, Dual Sabers, or Saberstaff
- Level 4 Saber Attack & Defense Maximum
Forcepowers:
- All Level 4 Darkside Powers Available


Crypt Guardian
Weapon:
- Single bladed Lightsaber
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
Forcepowers:
- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available


Dark Sage
Weapon:
- Hand-to-Hand Combat
Forcepowers:
- All Level 4 Force Powers
- Enhanced Force Regen Rate

Mercenary


Mandalorian
Health/Shields: (100/150)
Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready


Bounty Hunter
Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial ArtsTraining
- Scope Tracking
- Combat Roll ready


HotShot
Health: 200
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready


Commando
Health/Shields: (150/200)
Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Wrist-mounted Flamethrower
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready

Military


StormTrooper
Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training


SpaceTrooper
Health/Shields: (100/150)
Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Imperial-Issue Jetpack
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Radar-Equipped


CloneTrooper
Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training



Royal Guard
Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training


ScoutTrooper
Health/Shields: (100/100)
Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training


ARC Trooper
Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training

Species


Wookiee
Health: 500
Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks


Tusken Raider
Health: 300
Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training


Noghri Warrior
- Health: 200
Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Martial Arts Training
- Wallclinging
- Natural Leaping Ability
- Battle Senses
- Thermal Vision


Yuuzhan Vong
Health: 300
Speed: 120%
Weapons:
- Amphistaff
- Coomb Spores
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training


Gungan
Health/Shields: (200/100)
Weapon:
- DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training

Droids


Battle Droid
Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Automated Nano-Repair
- Resistant to fall damage
- Resistant to Melee attacks
- Immune to Fire


Super Battle Droid
- Health/Shields: (75/300)
Speed: 70%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Automated Nano-Repair
- Resistant to fall damage
- Resistant to Melee attacks
- Immune to own blasters
- Immune to Fire


Droideka
Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters
- Resistant to Melee attacks


Assassin Droid
Health/Shields: (100/100)
Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Martial Arts Training
- Automated Nano-Repair
- Resistant to fall damage
- Resistant to Melee attacks
- Immune to Fire


DarkTrooper
Health/Shields: (100/350)
Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Automated Nano-Repair
- Resistant to fall damage
- Resistant to Melee attacks
- Immune to Fire




HOME | OVERVIEW | FORCE POWERS | CLASSES | LIGHTSABERS
GADGETS | SCREENSHOTS | DOWNLOAD | FAQ

Star Wars™ and related marks are trademarks of Lucasfilms Ltd.
Jedi Knight: Jedi Academy™ is a registered trademark of LucasArts Entertainment Co.

Original Template © Copyright 2003 SupremeTemplates.com All Rights Reserved.