General:
1.
Why should I even try ForceMod III
out?
2. How do I use dual lightsabers or the Saberstaff?
3. How can I use both Light and Dark Sides of the Force?
4.
How do I load ForceMod with the dedicated
server?
5.
What are the new special moves?
6. Where are all the player models I saw on the Classes page?
7.
Can I play as a Bounty Hunter with
all the goodies AND Force Powers?
8.
My buddy has a Macintosh, can he play
ForceMod too?
9.
How does the grapple work?
10.
How does the jetpack work?
11.
Why doesn't ammo regen recharge the
such-and-such gun?
12.
How do I use dualguns?
13.
How do I block lightning with my saber?
14.
How can i make this new model i just
got a bounty hunter when it's a bot?
15.
What's the difference between cloaking
and mindtrick?
16.
What's the difference between optic
radar and force seeing?
17.
How do I use NPCs?
18.
How do I fire the Mandalorian/Super
battle Droid rocket?
Trouble
Shooting:
1.
ForceMod doesn't load. Gives a white
screen and a user interface error.
2.
ForceMod isn't in the mods menu.
3.
ForceMod behaves strangely.
4.
My Saber colors reset everytime the
map restarts.
5.
How come my (insert model name here)
doesn't scale to the right size?
6.
Why doesn't my saberblade skin mod
show up in forcemod?
7.
I keep getting the error: "Vehicle
extensions (*.veh) are too large"?
General:
1.
Why should I even try ForceMod III
out?
If you enjoy either hacking up gunners
with a lightsaber or hunting Jedi as
a bounty hunter, ForceMod may be the
mod for you.
2.
How do I use dual lightsabers or the
Saberstaff?
In ForceMod II|, the sabers have quite
lethal damage, so you must have level
4 Saber Offense in order to select and
wield the specialty sabers. Only 2 Jedi/Sith
classes can learn this level of lightsaber
proficiency.
3.
How can I use both Light and Dark
Sides of the Force?
See Client Commands in the Features
section.
4.
How do I load ForceMod with the dedicated
server?
add +fs_game ForceMod_3 to the command
line.
ex. "C:\LucasArts\Star Wars Jedi Academy\GameData\jkaded.exe"
+set fs_game ForceMod_3
5.
What are the new special moves?
See the Lightsabers section.
6.
Where are all the player models I
saw on the Classes page?
ForceMod III only includes a select
few playermodels to keep the size down
and prevent people from re-downloading
models they might already have. See
the Downloads section for links to sites
that carry some of the recommended models.
7.
Can I play as a Bounty Hunter with
all the goodies AND Force Powers?
Not exactly. You can use gadgets if
you're a Merc/Military/Species/Droid
class, and forcepowers only if you're
a Jedi or Sith.
8.
My buddy has a Macintosh, can he play
ForceMod too?
Unfortunately, ForceMod III has not
been ported over to the Mac because
of a few problems with the Mac SDK.
As soon as these problems are sorted
out, I will pursue efforts to release
a Mac version.
9.
How does the grapple work?
First, make sure the grapple is available
for your class. Next you'll have to
bind a key to use for it (again, look
in the menus). If you've got all this
set, then using the grapple is simple.
Fire once to latch, once again to stop,
and once more to free. Also, pressing
the grapple button rapidly will disengage
the grapple.
10.
How does the jetpack work?
Similar to the grappling hook, make
sure it's turned on and available for
your class (use the ForceMod menus or
refer to the CVAR section for more info).
Once you've bound it to a key (again
via menus), press the button once to
start your jetpack engine(s). You must
hold jump while airborne to ignite the
jetpack, and then you may use the jump
& croutch keys to control your ascent/descent.
11.
Why doesn't ammo regen recharge the
such-and-such gun?
Take a look at the classes section to
see if the Merc you're using can regenerate
the ammo type specific to your gun.
For example, the Heavy Soldier only
regenerates Metallic Bolt ammo.
12.
How do i use dualguns?
Make sure dualguns is listed under your
the class you've chosen as a default
ability, then switch to the primary
weapon and start blasting! :)
13.
How do i block lightning with my saber?
You must have level 3 or above Saber
Offence, and you'll also need to keep
your opponent in your crosshairs to
be successful.
14.
How can i make this new model i just
got a bounty hunter when it's a bot?
You have two ways of accomplishing this,
either by using the cvar f_defaultclass
(as outlined in the cvar section) or
add a new line for your bot in botclasses.ini
(details are in the file). Modellers
who wish to include such specifications
in the botfiles of a model are given
instructions in "note_to_modelers.txt"
15.
What's the difference between cloaking
and mindtrick?
Cloaking is in some ways more effective,
as you can attack while cloaked and
can't be detected by Force Seeing. However
you aren't 100% invisible, so discriminating
players (and bots) can still find you
if you are in range. Cloaking also makes
you invisible to missiles and sentry
guns.
16.
What's the difference between optic
radar and force seeing?
Like cloaking, in some ways optic radar
is more effective than force seeing,
as optic radar can see even the most
advanced Jedi with mindtrick on. But
the nature of the goggles makes it difficult
to see your surroundings as well.
17.
How do I use NPCs?
Only classes designated as Troopleaders
will receive NPC support. There are
4 commands you can use to loosely
define a Squadmates's behavior:
"troopattack"
- The group should just roam freely
and attack at their own whim.
"troopdefend"
- The troop should hold their ground
and defend the current location.
"troopassault"
- The squad should advance and attack
the designated enemy.
"troopguard"
- The basic behavior the troop starts
with where they flank you and patrol
as a unit.
Just bind these to a key or type
them in the console to alter the default
behavior of your troops.
18.
How do I fire the Mandalorian/Super
battle Droid rocket?
Crouch to lock onto a target, then press
"Use" to launch a guided missile.
Trouble
Shooting:
1.
ForceMod III doesn't load. Gives a
white screen and a user interface
error
Try updating to the 1.01 patch. If this
doesn't work you may have a mod in your
base directory that is interfereing
with the mod. Try removing all mods
from your base directory.
2.
ForceMod III isn't in the mods menu.
Make sure all the files from the zip
end up Gamedata/ForceMod_III
3.
ForceMod behaves strangely
Another mod may be interfering. ForceMod
is most likely incompatible with any
other mods that alter code. You can
see if a mod alters code by opening
up the .pk3 files with WinZIP (or a
comparable utility) and seeing if it
has any .dll files inside. If it does,
it likely won't work with Forcemod III.
Try removing all mods from your base
directory if you can't open them for
some reason.
4.
How come my model doesn't scale to
the right size?
First, make sure model scaling is turned
on (f_scaleModels should be set to 1).
If it is, then you may need to edit
your 'modelscale.ini' file and add a
line for your model. For example, here's
the line for Jango Fett:
"jango_fett" 1.01
The number "1.01" is his height (1 =
two meters or roughly six feet) proportional
to Kyle.
5.
Why doesn't my saberblade skin mod
show up in forcemod?
As mentioned before, ForceMod does not
play well with other mods. The new set
of 16 saber blade skins included in
ForceMod use a different naming convention,
and so new saber skins can be easily
added by simply changing the names of
the skins.
6.
I keep getting the error: "Vehicle
extensions (*.veh) are too large"?
ForceMod III does not yet have extra
vehicle support, and can only load a
small number of vehicles. This will
be fixed in a patch, but simply removing
the number of vehicles in your base
directory will solve the problem.
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