Walkthrough: Issues 1-4

Issues 1-4 Issues 5-8 Issues 9-12
Issues 13-16 Issues 17-20 Issues 21-24
Issues 25-28 Issues 29-32 Issues 33-38

Issue 1, Came A Hero!

Primary Objectives:
Catch O'conner

Secondary Objectives:
Rescue the victim from the muggers (20 prestige)

Enemies:
Gangster
Thug with bat
Thug with gun
O'connor

Cannisters:
1x Green (Experience), alley behind building with the Help Icon that says, "Beware of damaging surrounding buildings. Doing so will lower your prestige." A thug with a gun will fire at you while standing by a row of explosive barrels.

2x Red (Health), one in an alleyway on the way to O'Conner; one by the woman who you save from the muggers.

This first level acts more as a training stage. If you want to zip through the mission, follow the red arrow as soon as it shows up. Otherwise, follow the yellow arrows for all the tips and baddies in the level. The whole stage is extremely self-explanatory if you follow the yellow arrows and talk to the designated people. It'll be all over before you know it, but if you want to avoid the fights, use the camera to scan ahead and have Minuteman go around the whole block to get at the badguys from behind. That way, you won't even need to employ National Guard to duck bullets. Minuteman can survive the building collapse with no problem as well, so find O'Conner and interrogate him. Be sure to flatten all the badguys before questioning O'Conner, or Minuteman will refuse to do anything except complain. If you can, find the Gangster armed with the Tommy Gun and waste him for some more prestige. He pays off better than the average thug.

Training
New Heroes: Minuteman (a.k.a., Dorkus Malorkus, Thomas McPain, Chairman of the Fatherland Defence Bureau, Frank 'Terrism Bad, Freedom Force Good' Stiles)

The narrator will instruct you to purchase Minute Missile, but if you want to make Minuteman more useful, go buy 300 Percenter then upgrade Eternal Vigilance so you can buy Minute Missile later. 300 Percenter will allow Minuteman to use his regular Smash attack to demolish almost anything in one blow -- provided that Minuteman scores a successful hit.


Issue 2, Strange Visitors 1

Primary Objectives:
Catch Sukhov
Talk to the stranger
Use Mentor to talk to the thug

Secondary Objectives:
Knock out all the thugs
Don't alert the guards

Enemies:
Thug with bat (7 prestige)
Thug with gun (12 prestige)

Cannisters:
2x Red (Health), one is quite obvious in the center of the yard between two bungalows; the other one is along the ground too near patrols to be useful.

Follow the two Help Icons to the building. Travel by rooftop to remain undetected. It will be impossible to accomplish both secondary objectives in this mission. Try to remember that if the guards are alerted, more thugs will appear from the

guardhouses -- much more than what you can deal with. While on the roofs, be sure to have Minuteman jump the gap only and only when the guard(s) below cannot trace line of sight forward to where Minuteman's shadow will be on the ground or you will alert everyone.

When you reach the Help Icon that instructs you about Minute Missile, hop the gap and floor the thug. Then hop to the ground between the bungalows and around the truck. Use Strike for Freedom to hopefully whack both thugs at once (overpowering will help). If one makes a run for the alarm, use a regular Smash attack on that thug first before you whammy the other guy. There should be only three thugs who attack you at this point, so the way should be clear to the large parking lot where a suspicious looking deuce-and-a-half (military cargo truck) with Soviet markings is parked. Sukhov and a new ally waits for Minuteman there. Once Mentor interrogates the thug, the mission ends.


Issue 3, Strange Visitors 2

Primary Objectives:
Catch Sukhov

Secondary Objectives:
Knock out all the thugs

Enemies:
Thug with bat
Thug with gun
Thug with bombs

Cannisters:
2x Red (Health) all health cannisters are not concealed and can be found if you do an aerial survey.

Yet another straight-forward mission. Mentor's Instinct Dominance should be overpowered slightly to reduce the chance of resistance by a thug. Mentor can use this power to enrage several badguys and have them kill each other. Use it again and run around a corner to hide (break line of sight). The enemy will usually attack the first person it sees. Once inside the yard, have Minuteman hop up to the roof and take out the bombers. They will not run out ammo, so be quick about it. You can ignore the liquid nitrogen Help Icon that recommends you use a Heroic Recovery to remedy the frozen state, but you can also break a hero out of the ice by attacking the frozen hero with another hero (underpower of you may kill the frozen gero). You can also wait for a few minutes and the hero will thaw out, with little worse for wear.

When you clean up the whole yard, be sure not to miss the two groups of thugs hanging out on the streets on either side of the yard. Both groups count towards wasting all the badguys objective, and you also earn more prestige for defeating more enemies.

Training
New Heroes: Mentor (a.k.a., Bald Dude with a Cape, Dick Cheney's body double, The Alien Gigolo, Feel-My-Ring-of-Rexnor)

You can try to powerup Minuteman again, but I doubt you can. If you have a custom hero you want to try, you can probably put him or her in if you cheat using the Add Prestige command in the console; otherwise, you will only have Mentor and Minuteman for the next mission.


Issue 4, Skating on Thin Ice 1

Primary Objectives:
Find out why the park is frozen
Break the man out of the ice
Save the civilians frozen in ice
Knock out the Ice Queen

Secondary Objectives:
Rescue the woman from the muggers

Enemies:
Ice queen
Ice trooper
Thug with bat
Thug with bombs
Thug with gun

Cannisters:
1x Red (Health) inside the fountain, use 300 Percenter and a Smash to level the obstacle.

The action covers the whole stage, both in and out of the park. If any of the ice troopers attack, charge them quickly or you will stand to be frozen by their freeze ray and take damage. You should follow the arrows to rescue all the trapped citizens (a.k.a., 'taxpayers') and head to the areas they mention. If you need a health boost, smash the fountain's center piece for some bonus health. When you want to find the muggers, they are to one side of the park, along the street (but inside the park). Two more thugs on the opposite side of the park will try to vandalize a car. When fighting the ice queen, remember that she's a brawler, so have Minuteman close in, use 300 Percenter and "double overpower" his Smash. Use an overpowered Smash as the continuous attack and you will turn the ice queen into a hot Russian BDSM pet-slash-porn slave in no time.

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