Walkthrough: Issues 9-12

Issues 1-4 Issues 5-8 Issues 9-12
Issues 13-16 Issues 17-20 Issues 21-24
Issues 25-28 Issues 29-32 Issues 33-38

Issue 9, In the Nick of Time 1

Primary Objectives:
Get to the bank and talk to police chief
Bank must not be destroyed
Protect Nick Craft from harm
Destroy the armored car
Catch all the bank robbers escaping on foot

Secondary Objectives:
Don't allow any part of the bank to collapse (does not include the back wall the robbers blow up when they make a run for it)

Enemies:
Thug with bat
Thug with gun

Cannisters:
1x Green (Experience) in an alley at one corner block of the stage; this one is close to your starting position.

1x Gold (Prestige) in an alley at another corner block; this one is past the bank, so deal with this cannister first, then head to the bank. Prestige first. Bank robbery later (after pie).

Do yourself a favour and have both heroes use both cannisters (the multi-use cannister trick). It makes your life easier and gives you access to more powers than you are already limited to. You can also potentially quadruple your prestige bonuses once you have four heroes on your team! Nick Craft will follow which ever hero is closest to him once he catches up to Mentor and Man-Bot, so try to make him follow Mentor and have Man-Bot take out the trash after you have both heroes pick up both cannisters.

Do not talk to the police chief until after both cannisters are in your grubby little mitts, then trick Nick Craft into following Mentor and lead him and Mentor to a safe corner (or alleyway, but Mentor is hardly a Catholic Priest). Man-Bot should have not trouble dealing with the thugs and Armoured Car. Once he interrogates the robbers, it's Diablo time.


Issue 10, In the Nick of Time 2

Primary Objectives:
Arrest the robbers at the Starlight cinema
Protect Nick Craft from harm

Secondary Objectives:
None

Enemies:
Gangster
Hit men (a tougher thug with guns)
Thug with gun
Thug with bat

Cannisters:
1x Red (Health) on the roof of the building by the cinema.

1x Green (Experience) in the middle of the alley behind the cinema.

First off, take a walk around the block. Deal with enemies on the ground so Nick can more or less follow El Diablo without running into people who want to induct young Nick into "prison-wife" culture. El Diablo can use either his heat attacks or his Swift Punch/Flaming Fist for good effect, just be aware that Inferno is explosive and can kill innocent bystanders (Nick included). Collapsing any building with Inferno is also a blow to your prestige as heroes.

As long as El Diablo doesn't rush into the alley. He should work his way slowly around the block, picking off thugs and moving continuously to avoid getting shot up. The gagnster has more hit points, but less accuracy than the thugs with guns, so focus on blasting them first, then the gangster.


Issue 11, In the Nick of Time 3

Primary Objectives:
Defeat Pinstripe before Nick Craft dies
Check back on Nick!

Secondary Objectives:
None

Enemies:
Thug with gun
Pinstripe

Cannisters:
None, focus on drilling Pinstripe and finish off this stupid issue.

When you start, have Minuteman run away, preferably towards the direction of his teammates. You will notice that Pinstripe is very resistant to damage; in fact if you bother to check the database, he has a frequent Passive Defence that absorbs both crushing and piercing attacks. This basically means that Minuteman is a dead man if he faces Pinstripe alone. Luckily, you'll have El Diablo and Man-Bot around to deal actual damage to Pinstripe.

Have Diablo and Man-Bot continuously use their beam attacks and Pinstripe will cry foul in no time. Minuteman and Mentor can pull their weight by killing the gun-toting thugs, but considering that Pinstripe's fight should be over fast. Mentor can also use Psyche Slash on Pinstripe as well. Once all is said and done, any hero can check up on Nick Craft and end the mission. When you face him again in later issues, Pinstripe is vulnerable to acid and radiation, making him prime targets of the Ant and Microwave.


Training
New Heroes: Man O'War (a.k.a., Sean Connery at Sea, Bikke the Pirate, Bag Pipe O'Mulligan); Sea Urchin (a.k.a., That-kid-what-a-whiner, Miss Short and Annoying, Bubble Gal. . . Huhuhuhuhu)

You can recruit Black Bird now if you want. Send her into the next mission and use her cold-damage Seeking Beam on the roaming raptors (Deinonychus) and she'll be a big help. If you can manage it, hire Man O'War as well (if not, do it later). You'll need Man O'War's electrical attacks later in the game -- plus you need him to access flight. Sea Urchin is your acid cape, but her attack is relatively tame compared to Ant's, so unless you're cheating, ditch the idea of recruiting her into the team. Continue upgrading the attacks and attributes of your original four core heroes because you're gonna receive a fifth core cape.


Issue 12 Prehistoric Panic

Primary Objectives:
Protect Alchemiss
Find the portal
Defeat the raptors so the portal can be closed
Defeat the T-Rex

Secondary Objectives:
Return the loot to the proper authorities

Enemies:
Raptor
Wild Raptor
Tough Raptor
Thug with bat
Thug with gun
T-Rex

Cannisters:
1x Green (Experience) inside the giant burger at the malt shop. Use El Diablo to fly up and destroy the burger, then use Tongues of Flame to knock it off the roof to the ground so everybody can get it. Failing that, you can destroy the malt shop (at a minor loss of prestige) but if you have all four heroes use the cannister, you receive four times the amount of experience.

1x Gold (Prestige) under a tree in the park, towards the edge of the map. You'll pass some dinos along the way, so try to have all your heroes present when you snatch it and -- BAM -- 400 prestige instead of a measly 100.

2x Red (Health) on the rooftop and in an alley. Both are not hidden, but be aware where they are so you can get them if you are running ragged.

This stage is big, and has a lot is going on. The raptors run if your heroes chase them, and the raptors have a high speed rating, meaning you won't catch up to them unless you use ranged attacks. Black Bird's Seeking Beam and El Diablo's Tongues of Flame will do the job; unfortunately the raptors are heat-resistant and will take less damage from everybody's favourite Mexican. Move the whole team together to the portal, then to each node of raptors as indicated by the red arrows (the arrows appear after you attempt to unsuccessfully close the portal the first time).

If you want the secondary objective, head to the team's right when you begin the stage (don't move the camera) and into an alley. The two thieves are on the rooftop. Whack them, retrieve the money, and see the policeman who is standing on the street on the next block. You do not need to search far for a policeman (the officer who is ticketing the woman is not the correct cop to talk to).

Once you deal with all the raptors (both inside and outside the park) order all your heroes to the portal, but situate them on the side of a portal that is in the park. Be sure all of them are at full energy before you have Alchemiss close the portal. As soon as she does, pause the game when the T-Rex pops out, and have all your heroes target the guy with continuous attacks (Alchemiss should use Arcane Bolt) and keep it up until the T-Rex drops. Having the dino turn around means that the first few seconds it has its back to the team makes it susceptible to attack, as well as not being able to attack you immediately. For the record, the T-Rex is susceptible to acid and radiation attacks, but may prove to be resistant to energy-x and heat attacks.

Training
New Heroes: Alchemiss (a.k.a., Southern Comfort, Rogue wannabe, The Lady and a Tramp)

Powerup your heroes (Black Bird's Seeking Beam should come after her purchase of flight). Man O'War should beef up his electrical attacks if he gained experience, but don't use him in the next mission if you can help it. El Diablo won't be coming along for City of Darkness, so consider saving some Character Points for later. Be sure Mentor has his Electron Beam at level 3 or more and you'll be fine.

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