A Town Guide A Town Comparison Chart So which town should you play? That depends on your style and preferences, but for a quick look at the strengths and weaknesses of each town, check out this chart. We rank the towns from one to eight. Of course, this ranking will invite debate, but if you are new to Heroes and need to know what town to pick right away, you'll find that the higher the ranking, the easier time you'll have in the game. The castle town, in particular, will make this game seem easy. We rank each town overall, and list its rating for creature strength, magic strength, resource requirements, speed of climbing up the tech tree, and the main resource of the town. We hope you find it useful as a quick guide to the towns.
Key Magic strength encompasses that town's maximum level of mage guild (level three for stronghold and fortress, level four for castle, level five for others); that town hero types' aptitudes for wielding magic; and any special magic-enhancing structures. Resource requirements suggest the relative cost of building and upgrading the structures unique to that town. Fortress structures cost relatively little compared to tower structures that cost great sums of gold and resources alike. Building speed refers to the relative time it takes for that town to establish its creature dwellings, based on prerequisites for building up the appropriate structures. A town with high building speed, like the stronghold, can build its seventh-level creature dwelling within days. A town with slow building speed, like the tower, must take the time and resources to build many otherwise-extraneous structures before its high-level creatures and upgrades become available. Primary resources refers to whichever resource types that town will require in greatest supply in order to build up, and thus the types of mines that town must strive to acquire quickly. All towns require substantial quantities of gold. C=Crystal, G=Gems, M=Mercury, O=Ore, S=Sulfur, W=Wood
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