Campaign Walk-throughs
Good Campaign 1: Scenario 2 - "Guardian Angels" Objective: Capture all towns and defeat all enemy heroes. Starting notes: Your heroes are limited to twelfth level, but your eight best heroes will carry over to the next scenario. You will start this scenario with your four best heroes from the previous scenario.
Bonuses for starting hero
(you can pick one): Starting towns: None Starting resources: 20W, 10M, 20O, 10S, 10C, 10Ge, 20000G Other towns: There is a castle town up the road to the north of your starting position. There are also four towns underground, at each corner of the map. They are two dungeon and two inferno towns. Notes: You start this scenario without a town and must capture one in seven days or lose. Of the three starting bonuses, the angel will aid you the most. You start in the southwest corner of this small map, but there is a road directly underfoot. Just follow it north and you will arrive at the town of Fair Feather. Several angels block your way on this path, but they will join you, thus bolstering your army. Fair Feather is unoccupied so you can simply walk in and take the town. The other remaining towns lie underground. There are two subterranean gates, one in the west and one in the east of the surface map. In each of the four underground corners there is an enemy town for the taking. There are two dungeon towns and two inferno towns. You shouldn't have much trouble at all on this map because of the angels, who can destroy pretty much anything the enemy throws at you. Take the two external portals of glory next to Fair Feather to increase your angel production in the town. Explore and take experience with the treasure chests you find so you can beef up your heroes for the next scenario. If you find that the enemy towns underground are well fortified (depending on how long you waited to attack), you can just wait and build up more angels. There are two gold mines underground to help fill your coffers.
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