Evil Campaign 2: Scenario 2- "Season of Harvest" Objective: You must accumulate 2500 skeletons in three months. Starting notes: You can carry artifacts found behind border guards to the next scenario.
Choose a bonus (you can
pick one): Starting towns: One necropolis Starting resources: 20W, 10M, 20O, 10S, 10C, 10Ge, 20000G Other towns: Two rampart towns and one castle town are on this map. The castle is located at the very far southwest corner of the map. One rampart town is in the middle of the map, while the other is located in the northwest corner. Notes: You should start this scenario with the necromancy amplifier because it will affect all your heroes. It will also make it easier for you to get vampire lords quickly. There is no underground to this map, so all your fighting and exploring is done above ground. However, you will start off on an island on the very northeast part of the map. There is one ship waiting by the shore, so take your strongest hero across the river to the mainland to the west and start killing weak wandering monsters. You'll want to build a shipyard early to get your other heroes across. Your starting heroes will begin at second or third level, giving a little of a headstart in power. There are two border guards on this map with artifacts you can thus take with you to the next scenario. One is located in the far northwest corner, above the rampart town, while the other border guard is located in the west of the map. There is also a prison behind this west border guard where you can free the hero Sandro, who is equipped to bolster your forces with even more skeletons. You need not destroy every town to win this scenario, but simply need to amass 2500 skeletons. Do so by any means necessary; make sure and have necromancy amplifiers at every town, make your heroes experts in the necromancy skill as quickly as possible, and even resort to recruiting creatures like centaurs and dwarves in order to convert them in your skeleton transformers. Also, when you encounter wandering monsters that begin to run away, never let them flee. Finally, keep the skeletons you've resurrected out of the action; you don't have any to spare, so keep them safe.
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