Good Campaign 2: Scenario 4 - "Tunnels and Troglodytes" Objective: Capture all towns and defeat all enemy heroes. Starting notes: You can open up border guards here with artifacts you have carried from previous scenarios. Starting bonus (Choose one): Starting towns: One castle, one rampart, and one tower Starting resources: 20W, 10M, 20O, 10S, 10C, 10Ge, 20000G Other towns: There are five dungeon towns all below ground. Notes: This map is large, but most of the action occurs below ground. The surface map is a huge ocean with a strip of land on either side. You start in the west, but can travel to the east side and plunder its chests and gold. As to the starting bonus for this scenario, you will probably want to take the three level one mage guilds, since your towns are fairly isolated and resources in fairly short supply. Build up an army as soon as you can and start taking the underground town by town. There are three subterranean gates on your strip of land, one next to each town. Once you enter the underworld, you'll have a very hard walk ahead of you. The way is winding, and garrisons block the way to each dungeon town. However, they aren't very heavily defended, consisting mainly of harpies, troglodytes, and beholders. The five dungeon towns are all sprawled across the map. Two are located in the southern half of the underworld, two others are in the northern half, and the final one is in the east. The way to that town is guarded by many minotaurs. Also near this town is a Dragon Utopia, which you can conquer to gold and artifacts. You can also opt to get to this last eastern town by the subterranean gates on the surface world, which are on the eastern strip of land on the other side of the ocean. That way might be easier. There is a lot of ground to cover, but also a lot of treasure and artifacts to be found to aid you. Good luck.
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