Walk-throughs

 
Walk-throughs
  Chapter Introduction
Evil Campaign 1
Good Campaign 1
Neutral Campaign 1
Evil Campaign 2
Good Campaign 2
Good Campaign 3
Secret Campaign
   
Campaign Walk-throughs

Good Campaign 3: Scenario 3 - "For King and Country"

Objective: Defeat all enemy towns and heroes

Starting notes: This is the final battle.

 
  Beware the cursed ground below all the garrisons of this scenario. It will make getting to the necropolis a little more difficult.
   

Choose a bonus:
· Start with the Helm of Heavenly Enlightenment (+6 to all primary skills)
· Start with the Tome of Earth Magic (gives you access to all earth spells)
· Start with the Spellbinder's Hat (lets you cast all fifth-level spells)

Starting towns: One castle town, one rampart town, and one tower town

Starting resources: 15W, 7M, 15O, 7S, 7C, 7Ge, 15000G

Other towns: There are two necropolis towns, one in the northeast and another necropolis town further northeast of it.

Notes: This is the final scenario of the game. You cannot lose Queen Catherine or Lord Haart. If you do, the scenario is automatically lost.

Although all the starting bonuses are powerful, consider choosing the Spellbinder's hat. You gain the very powerful implosion spell, as well as the dimension door spell. And even though Catherine and Lord Haart are knights, the hat lets anyone cast fifth-level spells. Dimension door is especially useful to exploring the map and jumping between castles to recruit troops for a super army.

Your castle town starts in the southwest, your rampart town starts in the southeast, and the tower town starts in the northwest. The necropolis towns are in the northeast. The way there is guarded by high mountains and garrisons, which are themselves planted on cursed ground. In fact, almost all the territory surrounding the necropolis towns is cursed ground, limiting your magic casting ability. Fortunately, the actual necropolis towns themselves are on dead vegetation or dirt, where magic can operate normally.

The garrisons are lightly defended with skeleton warriors, zombies, wraiths, and vampires, but you could even dimension door past these if you have the Spellbinder's Hat.

Although your objectives lie on the surface to the northeast, there is an underground with plenty of powerful artifacts. You may not even need them, however, as you should have built up powerful heroes by now, which will prove more than capable of handling the insubstantial enemy presence in this map. Employ your spells and best troops as outlined in the rest of the game guide and you will eventually find victory. Good luck.

Next, the secret campaign